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New Xbox One/Windows 10 Update Adds Interactive Livestreaming Service Beam Today

Microsoft announced today that the next Xbox One and Windows 10 updates are rolling out now, bringing the interactive livestreaming service Beam to more users. Microsoft acquired the company and its livestreaming service of the same name last year for an undisclosed sum.


Starting today, you can broadcast your gameplay via the Guide and through the Beam app. The image above shows off what this looks like on Xbox One.

On Windows 10, Beam broadcasting will be available for everyone starting on April 11. These features have been available for a while now on both platforms through the Xbox Insider Program for testers.

GameSpot recently caught up with Microsoft Partner Group Program Manager Chad Gibson to discuss the update and its Beam features specifically. In our interview, Gibson discussed the unique qualities of Beam--the service "blur[s] the lines between the playing and watching experience," he says.

Gibson also discusses what Microsoft learned during the Xbox Insider testing period and how the final product is adjusted as a result. Additionally, he told us a little about how Microsoft plans to grow and evolve Beam in the time ahead with new features and functionality, while he also stressed that other livestreaming services such as Twitch are not going to go away.

You can see our full interview below.

GameSpot: The Beam acquisition last year I think sort of went under the radar. Can you talk a bit about why Microsoft wanted to pick up Beam and what it adds to your portfolio?

Gibson: It's an exciting time for the game video space and we see a lot of potential with Beam. Matt Salsamendi and James Boehm--Beam co-founders--started a really unique service. Beam's sub-second latency and interactive options connect steamers and viewers like never before, and we're going to continue to evolve Beam and blur the lines between the playing and watching experience. For example, after we launch the Beam viewing app on Xbox One, and Beam broadcasting from the Guide on Xbox One and Game bar on Windows 10 PC, we're going to really focus on how we can help partners and creators by building features that enables them and their viewers to interact in compelling ways. That's our guiding force.

The interactive nature of the service is pretty cool and sets you apart from your competitors. Can you talk more about this?

Yeah, of course. Beam's low-latency enables streamers and viewers to interact and engage with each other in near real-time, whereas traditional streaming latency on other platforms is about 8-10 seconds. Beam interactivity ranges from sounds boards and screen effects to game integration.

At GDC we talked through a few examples that we are working on with a number of first- third-party game developers to bring to market. In one example, the game can identify a particular "chosen" viewer and allow that viewer to decide if they are going to help or challenge the player/streamer they are watching, at a high level. In another example, the game could reward the viewers who helped the player/streamer beat a boss by arming their weapon with various power-ups. The interactivity platform enables games to treat the audience as an active participant of the game session. This translates to innovation potential for both developers and gamers, through game experiences, that we expect to come to market later this year.


How will Beam exactly be integrated into Xbox One and Windows 10 from a functional perspective? Do you have any plans to bring it to the Xbox App?

[Starting today] you'll be able to stream your Xbox gameplay on Beam directly from the Guide on your Xbox One, with the ability to manage your Beam broadcasts and interact with fellow gamers on chat overlays that appear on your screen. You'll also be able to watch, interact, and chat with streamers using the Beam viewing app on Xbox One. We've also added Beam functionality right into Windows 10 at a system level, and starting April 11, you'll be able to start a broadcast almost instantly using the Game bar--no extra software is required.

What have you seen from the Preview release in terms of feedback and what changes are you making as a result?

We use the Xbox and Windows Insider Programs to gather feedback from gamers. We want them to have an active role in shaping the Beam experience, and we have received some great feedback. In terms of specific changes we've made, here are a few that come to mind: We've made changes to the way the navigation works in the Xbox One viewing app so it’s easier to scroll through long lists, added controller shortcuts to make jumping to chat much faster, and minimized how much configuration is necessary to start a stream with native broadcasting.

Obviously low-latency is a big part of Beam. It wouldn't be what it is without it. What can you say about what's going on under the hood, technically, to allow this?

Our FTL streaming protocol delivers sub-second video latency for streamers. With FTL the network traffic is closer to how voice communications or multiplayer games are built than traditional media streaming. Technically speaking, using UDP vs. HTTP for delivery. Our FTL SDK takes care of packaging the media into the appropriate networking format to send to the Beam ingest servers. The FTL SDK is consumed by native broadcasting--in the case of Xbox One and the Windows Game bar--and we also make it available for applications such as Open Broadcaster Software & XSplit to enable low latency streaming directly to Beam.


Can you talk about how you will continue to grow and evolve Beam with new features and functionality in the future?

We have a lot of things going on right now. One of the areas we're focused on are partnerships for interactivity--for both community and game developers. That's the area that I'm most excited about. The whole concept where viewers are part of the game experience is very exciting. There are so many ideas for great game integrations. We're excited to get those to market and continue to foster the great community on Beam. We’ll also have exciting new differentiators rolling out in the months ahead. And partners are pretty excited too. The coolest thing about our partner conversations is how creative they are--every conversation starts with an idea that we haven't even thought about. Most developers already realize how important it is to have their games watched and streamed. We don't have to educate them on that, so the conversations get right into the meat of interactivity and we explore what can be done to make their games interactive.

Beam being a first-party product, it's going to receive preferential treatment, I would imagine. But is anything going to change for other livestreaming services such as Twitch?

Gamers on Xbox One will still be able to broadcast to Twitch--they'll be no changes there. The game video space is growing rapidly and we believe there is an opportunity for multiple broadcast providers to participate and give gamers more choice over their gaming experiences. We're really excited about Beam and its differentiators like low latency and interactivity, and we'll continue to listen to our fans to make Beam a place where broadcasters and viewers want to go to watch game streams, interact, and engage with one another.

Next Injustice 2 Character Reveal Coming Soon, Here's When

NetherRealm will announce the next fighter for Injustice 2's roster later this week, the developer has confirmed. A post on the game's website shows that the reveal will take place on March 30.

The teaser image doesn't give anything away about who the character might be.


The latest character to be announced for Injustice 2 was Black Adam, who was revealed in a trailer that arrived last week--watch it here.

Before that, another trailer showed off a better look at Cheetah in action. NetherRealm has since provided more in-depth demonstrations of the moves at the disposal of Robin and Dr. Fate.

Injustice 2 launches for Xbox One and PS4 on May 16. You can see a roundup of all the confirmed characters so far here.

Gears Of War 4 Adopting Seasons For Multiplayer, Like Halo 5

Gears of War 4 will adopt a "Season" setup for its multiplayer, the developer announced today. As in other games, including Halo 5, Seasons in Gears of War 4 will span "a few months," during which time players will first earn ranks through placement matches and then move up or down based on their performance.

Ranks will reset at the end of a Season, so you'll need to earn back your skill rating through new placement matches. In a blog post, developer The Coalition says it is still nailing down the specifics for how long Gears of War 4's seasons will last.


Players can earn new rewards, including weapon skin sets, for rising through the ranks. There are tiers including Bronze, Silver, Gold, Onyx, and Diamond, with skin sets matching these.

The Coalition also announced that it's adding a new skill-based algorithm for Gears of War 4 to improve the quality of the game's ranking system.

"This updated version of our Skill Ratings should improve the accuracy of your Tier Placements, and take more of your Skill over time into account," the developer explained. "When this system goes live, you may find your initial placement Tier is higher or lower than expected compared to Season 0. This is actually a more accurate representation of your skill (and performance in your placement matches) so brace for potential changes!"

Also in the blog post, The Coalition said a future update for Gears of War 4 will address team balance for ranked play. The update, due out in the "coming days," will adjust the game so that "while players from different tiers will play together at times--teams should now be much more evenly balanced tier for tier."

You can read the full blog post from The Coalition here.

Wrestlemania 33: How To Watch The WWE Event, Even On Your Consoles

WWE's biggest PPV event of the year, Wrestlemania, will take place this Sunday, April 2. There are quite a few different ways to watch the event, with a few huge differences in price points.


The easiest and cheapest way to watch Wrestlemania 33 is through the WWE Network. Currently, the streaming service is offering one month free to new subscribers, so you can watch the event without paying, as long as you remember to cancel your account afterwards. The WWE Network, which offers all of WWE's events, original programs, and classic matches, costs $10 a month.

The more traditional route of buying the PPV through your cable or satellite subscriber is available, which is important considering that many people in rural areas don't have access to internet fast enough for streaming. While we couldn't find pricing for this year's event through Comcast, AT&T, or Time Warner--some of the largest cable providers in the United States--previous PPV events, including Wrestlemania 32, cost $60 plus tax. You can expect this year's even to be around the same price.

The WWE Network is available to users multiple ways. It can be accessed on a phone, tablet, or through your PC (both iOS and Windows 10 have apps available). In addition, the app is available through certain smart TVs and devices like Apple TV, Roku, and Chromecast. You can also watch the network using your Xbox 360, Xbox One, PS3, and PS4 by downloading the app through their stores. However, there have been reports in the past that live-streaming through consoles can get a bit glitchy.

Wrestlemania 33 is turning out to be one of the largest events in the company's history, and it looks like the show will have a 6+ hour runtime. Currently, there are 13 matches on the card, which you can check out here.

Windows 10 Destroyed Hard Drives And Deleted Data, Claims Lawsuit

More than 100 PC users in Illinois are suing Microsoft for over $5 million. They say they were pushed or forced into upgrading to Windows 10 by the company's aggressive marketing, and claim that upgrading damaged their computers.

Windows 10 was offered as a free update for a year after its release in July 2015. The class-action lawsuit claims many users had their hard drives damaged after agreeing to install the upgrade.


“Allegedly the Windows 10 installer genie checks the consumer’s computer for compatibility; it does not, however, check the condition of the PC and whether or not the hard drive can withstand the stress of the Windows 10 installation,” reads the complaint, which was filed in Chicago last week.

One of the plaintiffs, Stephanie Watson, claims Windows 10 installed without her consent. She says she took her PC to Geek Squad, which was unable to fix her computer after the upgrade destroyed some of her data, reports Courthouse News.

Another of the plaintiffs, Robert Saiger, says he agreed to the upgrade but that Windows 10 stopped some of his software from working and caused data loss. The third plaintiff named in the suit, Howard Goldberg, claims he accepted the upgrade after repeatedly declining it for six months. He says the download failed over and over, damaging his computer. He blames the failed upgrade for lost data, lost revenue, and costs to repair his PC.

In a statement shared with Courthouse News, a Microsoft spokesperson said, "We believe the plaintiffs' claims are without merit." Microsoft went on to defend the free upgrade, calling it "a choice designed to help people take advantage of the most secure, and most productive Windows." It added that customers had the option to refuse the upgrade, as well 31 days to roll back to their old operating system after accepting the update.

Last year, Microsoft awarded a California travel agent $10,000 in small-claims court after she claimed Windows 10 upgraded without her consent, damaging her computer and causing her lost business. Microsoft appealed the decision at first but later dropped the appeal to "avoid the expense of further litigation," according to a Microsoft spokesperson.

Rocket League On Nintendo Switch: Psyonix Says It's Considering The Idea

There's a hint that Rocket League's Race cars, rockets, and exploding soccer balls could be coming to Nintendo Switch. The studio behind the title, Psyonix, says it's "evaluating" the possibility.

"Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are," Jeremy Dunham, vice president of Psyonix, told IGN.

"We’re looking to see what kind of true community demand there is. We're looking to see how it would benefit the community as a whole. So we're still in that evaluation phase. It's definitely too early to say that it wouldn't happen, but it's also definitely too early to say that it would," he said.

Rocket League has reached 29 million registered players and sold 10.5 million copies worldwide on PlayStation 4, Xbox One, and PC, according to the company's latest data. Dunham told IGN that Psyonix is a "community-based company" and wants to see "who needs it and who wants the game" before expanding further.

"Luckily the platform's only been out for a month, so we have plenty of time to look to see how it's doing and what our audience wants," he said.

While it's become wildly popular, Rocket League has faced server issues that have kept players waiting to join multiplayer games. Just yesterday, Psyonix's CEO said changes were coming to fix the "unacceptable" outages and matchmaking times.

The company has also said there's no sequel to the game on the horizon, and instead Psyonix will be focusing on improving and expanding Rocket League in the near future. Just last week, the game added a wild new mode called Dropshot, where players must break through the floor on their opponents' half of the field by knocking the ball downward instead of into a goal.

More Xbox One Backwards-Compatible Games Now Available

The Xbox One's lineup of backwards-compatible games expands today, with two new Xbox 360 titles being added.

These two come from opposite ends of the spectrum. On the one hand you have co-op action game Army of Two, while on the other you have Soltrio Solitaire. The latter is a solid game of solitaire, with 13 different versions of the classic card game available, though you might balk at the $10 asking price.


If you already own either game digitally, it should show up automatically in the My Games and Apps section of your Xbox One. In the case of Army of Two, you can also pop in a physical disc to play.

Alternatively, you can purchase either game on your Xbox One or through the links below.

For more, check out our complete list of all the Xbox One backwards-compatible games.

9 Things We Want To See In Ghost In The Shell


Ghost in the Shell is making its way to the big screen. The manga from 1989 was adapted into an anime in 1995, and because of its popularity, it was followed by more films and television series. With the new live-action movie starring Scarlett Johansson, there are some big moments we're excited to see translated into live-action. Some have already been confirmed in various clips and trailers.

There may be minor spoilers.

Cyberbrain Plugs


In this future world, some individuals have cyberbrain implants that allow them to connect to computer networks or others that also have an implant. The first time we see Major Motoko Kusanagi in the anime, the plugs aren't fully explained. A scene similar to the beginning of the anime showing the plugs and cyberbrain being used can be seen in the footage recently released.

Briefcase Guns


The briefcase guns were also shown in the released footage from the movie. If someone is dressed in a nice suit, they can't conceal a big gun without it resulting in a big bulge. Businessmen often carry briefcases so the briefcase gun is a convenient way for them to pack some heat.



The movie is rated PG-13, but it can still have some gory violence. In the anime, we saw people get shot and explode from the bullet's impact. The anime isn't super-violent, but the movie should have some gruesome moments on the same level.

Thermoptic Camouflage


Why does the Major basically get naked when she fights? So she can use her thermoptic camouflage, of course. We know this will be used in the movie. Hopefully it'll be better explained than it was in the first Ghost in the Shell anime.

Crazy Robot Hands


Imagine waiting until the last minute to write a term paper. If you have crazy robot hands, you could likely type hundreds of words per minute. It might be a little pointless to use the special effects in the movie to show these hands, but why not?

3-Point Landings


Three-point landings are used by all the cool action characters. Even the not-so-cool ones use it. This movie should definitely have at least one.

If you love three-point landings and want to see more, there's a bunch collected here.

Spider Tanks


The Major's fight with a spider tank was a great moment in the anime. This could be cool to see on the big screen, provided the scene is executed correctly. It shouldn't be too stylish with loud techno music playing. It's just the Major vs. an impenetrable tank.



If Motoko basically has a robot body, she should have no problem jumping into dangerous situations without waiting for backup. There should be intense moments where damage to the body could happen.

New Bodies


The Major gets a replacement body after her main one is severely damaged. Replacement bodies aren't super-easy to come by. The Major had to go into a child robot body until she could get a proper replacement. This may not be essential to see, but it would be both creepy and cool.

New Pirates Of The Caribbean 5 Featurette Appears To Confirm A Fan Theory

A new Pirates of the Caribbean: Dead Men Tell No Tales featurette released today appears to confirm a fan theory about the swashbuckling franchise.

In the video below (via Gizmodo), actor Brenton Thwaites' character, Henry, is given a last name--Turner. We've known for a while now that Orlando Bloom's Will Turner will be in the movie, but we haven't actually seen him yet. But at 1:03 in the video below, we learn that Henry Turner may in fact be the child that Will Turner has with Keira Knightly's character, Elizabeth.

The new Dead Men Tell No Tales trailer also provides a behind-the-scenes look at the production of the film and the main players--behind the camera and in front.

Additionally, Disney has published the full synopsis for Dead Men Tell No Tales:

"The rip-roaring adventure finds down-on-his-luck Captain Jack feeling the winds of ill-fortune blowing strongly his way when deadly ghost sailors, led by the terrifying Captain Salazar (Javier Bardem), escape from the Devil's Triangle bent on killing every pirate at sea--notably Jack. Jack's only hope of survival lies in the legendary Trident of Poseidon, but to find it he must forge an uneasy alliance with Carina Smyth (Kaya Scodelario), a brilliant and beautiful astronomer, and Henry (Brenton Thwaites), a headstrong young sailor in the Royal Navy. At the helm of the Dying Gull, his pitifully small and shabby ship, Captain Jack seeks not only to reverse his recent spate of ill fortune, but to save his very life from the most formidable and malicious foe he has ever faced."

In addition to Johnny Depp, Bloom, and Thwaites, Dead Men Tell No Tales features Geoffrey Rush, David Wenham, Kaya Scodelario, Kevin McNally, and Golshifteh Farahani. The movie, which is directed by Joachim Rønning and Espen Sandberg, opens in theaters on May 26.

Battlefield 1's First Expansion Now Available For Everyone To Buy

Battlefield 1's first paid expansion, They Shall Not Pass, came out on March 14 for Battlefield Premium members, and now it's available for everyone to buy.

The expansion, which adds the French army and four maps set in France, is up today for Xbox One, PlayStation 4, and PC. It's available for $15 on all systems, though EA/Origin Access subscribers on Xbox One and PC can get it for 10 percent off, which comes to $13.50.

In addition to the French army and maps, They Shall Not Pass comes with two new Operations, six new unlockable weapons, the Char 2C Behemoth tank, and a new mode called Frontlines, among other things. Watch the video above to see They Shall Not Pass in action.

There are a further three expansions coming to Battlefield 1 over the coming months. Check out GameSpot's previous coverage to learn more about all of these.

Watch Dogs 2 DLC Plans Change, With More Free Content Now On The Way

Ubisoft has announced changes to its DLC and update plans for Watch Dogs 2, which will see the release of more multiplayer-focused content for free.

The previously announced No Compromise DLC will no longer include the Showdown multiplayer mode, as that will now be released for free. Showdown is a 2v2 mode meant to be an "endgame challenge for experienced players." Here's how Ubisoft describes it in a blog post:

"Its competitive matches come in three flavors: Steal the HDD; Doomload, a King of the Hill-style match; and Erase/Protect the Servers, a Watch Dogs twist on classic domination matches. Spread out across 15 distinct locations, these modes will flow seamlessly from one to the next, pushing you to bust out every skill you've learned over the course of the game with dynamic hacking, shooting, driving, and puzzle-solving challenges."

In the blog, Watch Dogs 2 live producer Kris Young explained that there were two main reasons for moving Showdown from a premium DLC pack to a free update.

"The first is that we want everyone to be able to participate and play it. We really wanted to have as many people as possible playing the mode for a better challenge, better matchmaking time and quality, and a healthier, more active community.

"The other is community feedback we've received since we announced the original plans. Our community asked for more multiplayer content, and that's also a reason why we've decided to make Showdown accessible for free for all players."

A free update coming to all platforms on April 17 will add Showdown, as well as multiplayer and leaderboard support for the drone, motocross, and ekart races. There will also be new loot truck challenge events where you hack an armored car while fighting off enemies, new clothing, and a quick-swap option for weapons. Finally, there will be a non-lethal paintball gun that can "stun enemies, splash color across the environment, and temporarily splatter a paint effect across the screens of multiplayer opponents."


Further free updates are planned for the months ahead, including one in June that will allow a group of four players to explore the city and take part in activities together. The image above provides a rundown of the announced content for 2017.

To make up for the removal of Showdown, No Compromise will now feature more single-player content than previously planned. Launching on April 18 on PS4 and May 18 for Xbox One and PC, it will consist of a DedSec Operation, single-player time trials, two non-lethal weapons (the Air Shotgun and Taser Sniper Rifle), and three emergency service packs. These let you dress up as a police officer, firefighter, or paramedic "with a DedSec twist," providing an outfit and vehicle with new abilities that let Marcus "affect NPC behavior and do previously impossible things." More details will be shared during a livestream on April 13.

All The EA/Origin Access Free Games

Electronic Arts' Xbox One subscription service, EA Access, launched in August 2014 with four free games, including FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. Since then, EA has added over 30 more and launched a version of the service on PC called Origin Access.

We've now rounded up all the freebies into lists, which you can see below. We will update this post in the days, weeks, and years ahead when more games are added. EA has vowed never to remove any games from the "Vault" of freebies. "I think one of the key things is that once a game goes into the Vault it stays there, it's not going to be taken out, that's a commitment we've made," Peter Moore said.


No version of EA Access is available on PlayStation 4. According to Sony, the service does not offer the kind of value PlayStation fans have come to expect. That being said, Sony maintains that it is open to having a dialogue with EA about how it might be able to bring EA Access to PS4 someday.

In addition to free games, EA/Origin Access members can play some games (but not all) ahead of launch; most of the time, subscribers get a five-day headstart. Another benefit is that subscribers save 10 percent on all EA digital content, which knocks down the price of a $60 game to $54.

The service costs $5/month or $30/year.

EA Access Free Games (As of February 24, 2017)

New and upcoming games are bolded

  • Battlefield 3 (released on January 20)
  • Battlefield 4
  • Battlefield: Bad Company 2 (released on January 20)
  • Battlefield Hardline
  • Bejeweled 2
  • Bejeweled 3
  • Dead Space
  • Dead Space Ignition (coming in 2017)
  • Dragon Age: Inqusition
  • EA Sports UFC
  • EA Sports UFC 2
  • Feeding Frenzy
  • Feeding Frenzy 2
  • FIFA 14
  • FIFA 15
  • FIFA 16
  • Heavy Weapon
  • Madden NFL 15
  • Madden NFL 16
  • Madden NFL 17 (released on February 24)
  • Madden NFL 25
  • Mass Effect
  • Mass Effect 2
  • Mass Effect 3
  • Mirror's Edge
  • Mirror's Edge Catalyst
  • NBA Live 15
  • NBA Live 16
  • NHL 15
  • NHL 16
  • NHL 17 (added March 28, 2017)
  • Need for Speed
  • Need for Speed Rivals
  • Peggle 2
  • Plants vs. Zombies
  • Plants vs. Zombies: Garden Warfare
  • Plants vs. Zombies: Garden Warfare 2
  • Rory McIlroy PGA Tour
  • Skate 3 (released on February 13)
  • SSX
  • Star Wars Battlefront
  • Titanfall
  • Unravel
  • Zuma
  • Zuma's Revenge (coming in 2017)

Origin Access Free Games (As of February 24, 2017)

  • Aragami (added February 16)
  • The Banner Saga
  • Battlefield 3
  • Battlefield 4
  • Battlefield Hardline
  • Crysis
  • Crysis 2
  • Crysis 3
  • Crusader: No Regret
  • Crusader: No Remorse
  • Dead Space
  • Dead Space 2
  • Dead Space 3
  • Dragon Age: Origins
  • Dragon Age 2
  • Dragon Age: Inquisition
  • Dungeons of Dredmore
  • FIFA 15
  • FIFA 16
  • Furi (added February 16)
  • Jade Empire
  • Mass Effect
  • Mass Effect 2
  • Mass Effect 3
  • Medal of Honor Allied Assault
  • Mini Metro
  • Mirror's Edge
  • Need For Speed
  • Need For Speed Rivals
  • Peggle
  • Plants vs. Zombies
  • Plants vs. Zombies: Garden Warfare
  • Plants vs. Zombies: Garden Warfare 2
  • The Saboteur (added February 16)
  • Sim City
  • Sim City 2000
  • The Sims 3
  • This War of Mine
  • Titanfall
  • Torchlight II
  • Trine
  • Trine 2: Complete Story
  • Unravel
This Week's Xbox One And Xbox 360 Deals Revealed

Microsoft has launched the latest round of deals on the Xbox Store, bringing with it discounts for a variety of discounts.

As of this writing, deals for Xbox 360 aren't yet live, but those on Xbox One are. If you're an Xbox Live Gold member, you can pick up Mafia III or WWE 2K17 for $30 each, or Zombie Army Trilogy for $10--a steep discount over the usual $50 price. Forza Horizon 3's VIP Pass drops to $10, as does its Blizzard Mountain expansion. The game itself, though, remains full price.


For those without Xbox Live Gold, the choices are quite slim: there's nothing but Dead or Alive 5: Last Round DLC discounted. Most notably, the Core Fighters 30 Character Set drops to $36.

You can check out a complete list of deals on Major Nelson's blog. We'll update this post once the Xbox 360 deals are live.

GTA 5 Update Brings A New Mode And Vehicle To GTA Online

Grand Theft Auto V has received yet another update, with this one delivering more new content for GTA Online.

Resurrection is a new Adversary mode that plays out a lot like one we've seen in other games, including Gears of War 4's Dodgeball. It's essentially team deathmatch where you have only a single life, except killing a foe causes a teammate to be revived. The goal is to eliminate the entire enemy squad.


Resurrection can be played with teams of 4-8 players in seven different locations, including the Aircraft Carrier, RON Alternates Wind Farm, and Elysian Island. For a limited time, players will receive double GTA$ and RP from Resurrection matches.

Also new is the Pegassi Infernus Classic vehicle, which can be purchased through Legendary Motorsport. Rockstar's announcement today jokes, "Sure, its fuel consumption was recently designated a crime against humanity, and as far as safety features are concerned you might as well be driving round in a cluster bomb--but have you seen how pretty this thing is?"

Both of these additions are available now in GTA Online. A bonus event is also still going on for a bit longer.

Final Fantasy 14's Free Trial Eliminates Its Time Limit

Square Enix has made a welcome change to Final Fantasy XIV's free trial, providing players with the opportunity to check the game out without a countdown clock to keep in mind.

Up until now, the free trial provided only 14 days to check out the MMO, regardless of how much you played or how far you advanced. Now, you can potentially play indefinitely, although there are still limitations: namely, you can't advance beyond level 35. While the upcoming Stormblood expansion raises the level cap from 60 to 70, that's still a substantial amount of the game you can check out without ever purchasing it or a subscription.

If you've participated in the trial previously, you'll now be allowed to jump back in and pick up from where you left off. With the 14-day limit in place, you were unable to re-experience the trial after those 14 days without making a new account.

Final Fantasy XIV got off to an extremely rough start when it launched in 2010--so much so that its leadership team was dumped, its subscription was temporarily dropped, and Square Enix's CEO said it had "greatly damaged" the Final Fantasy brand. But its subsequent relaunch and ensuing support has resulted in a very enjoyable MMO.

Stormblood, the game's second expansion, arrives in June and introduces new classes, areas to explore, a raid, a dungeon, and more. When it launches, support for the PS3 version will come to an end, with Square Enix focusing support on the PC and PS4 versions.

Blizzard Launches High-End Collectibles Store, Includes These Overwatch and Warcraft Statues

Gaming giant Blizzard today announced Blizzard Collectibles, a new product range of "premium" items such as statues, replicas, and artwork based on Blizzard games and designed by the company.

The first products in the Blizzard Collectibles line include statues of Overwatch characters Tracer and Reaper, as well as statues of Grommash Hellscream and Illidan Stormrage from Warcraft. One of the upcoming products is an Overwatch Widowmaker statue, which is 13.5 inches tall.


The Overwatch statues are priced at $150 each and they're all available now except for Widowmaker, which launches later but is available to preorder now. The Warcraft statues are pricier, coming in at $350 each.

Additionally, the Blizzard Collectibles line includes a $225 Hearthstone Keepsake Box, a physical box made of polystone and lined with velvet. A rune on the box illuminates and plays the Hearthstone theme music when you open it.

"We tend to go all-in when it comes to representing the things we're passionate about in our work, and that's exactly what we're doing with this new line of high-end statues, replicas, and artwork," Blizzard consumer products exec Matthew Beecher said in a statement. "Our goal with Blizzard Collectibles is to produce pieces of art that capture the personality of our games, and we're excited to share these premium items with gamers and collectors worldwide."

You can visit the Blizzard Collectibles website to learn more about all the items.

Finally, Blizzard teased that even more products in the Blizzard Collectibles line are due to launch later in 2017 and will be announced later.

Spider-Man: Homecoming Has A "Unique, Surprising" Tone, Director Says

The new Spider-Man movie, Spider-Man: Homecoming, has a "unique, surprising" tone that will set it apart from the films that came before it, according to director Jon Watts. Speaking to The Hollywood Reporter, Watts talked about how the story builds in scope and significance throughout it.

"I think it has a unique, surprising tone that's different from the others, and different from the other movies in this universe," he explained. "I'm pretty proud of the tone we struck. It's fun. It's able to go from a very small story, and really emotional small stakes and just get bigger and bigger until it's on a massive scale without ever losing sight of the story we were trying to tell."

As we saw in the new trailer that arrived today (see it above), Homecoming will have action and humor. The film follows a 15-year-old Spider-Man who is in high school, leading up to his battle against the evil Vulture, who is played by veteran actor Michael Keaton.

Holland told THR that Homecoming was a "nonstop job." He did a lot of his own stunts and ended up injuring himself on-set one day.

"I've never worked harder on anything in my life. It was a nonstop job and I felt so passionate and proud of what we were creating," Holland said. "I'm so proud that I was able to give my best, and I'm so grateful that I didn't get injured. I did a lot of stunts. At the very end, I fell down some stairs, and tweaked my ACL just a little bit."

You can read the full interview here at THR.

Spider-Man: Homecoming premieres on July 7 and also stars Robert Downey Jr., Marisa Tomei, and Donald Glover. For lots more on the new trailer, check out GameSpot's in-depth video breakdown here.

These 12 Games Could Go Into A Video Game Hall Of Fame

The Strong Museum has announced the nominees for induction into its World Video Game Hall of Fame class for 2017. These include 12 well-known and influential titles, including Donkey Kong, Final Fantasy VII, Halo: Combat Evolved, Windows Solitaire, Mortal Kombat, Myst, Pokemon Red and Green, Portal, Resident Evil, Street Fighter II, Tomb Raider, and Wii Sports. This is the third wave of inductees, following rounds in 2016 and 2015.


The winners will be announced during a ceremony at The Strong museum in Rochester, New York on Thursday, May 4.

"These 12 World Video Game Hall of Fame finalists span decades, gaming platforms, and countries of origin--but what they all have in common is their undeniable impact on the world of gaming and popular culture," The Strong museum's Jon-Paul C. Dyson said in a statement.

"They're among the most influential games of all time."

The Strong museum let the public nominate games for induction, and responses came in from more than 100 countries. The finalists were chosen by an "international selection advisory committee" comprised of journalists and scholars connected to the video game industry.

There have been two classes of the Strong Museum's World Video Game Hall of Fame so far, including Doom, Grand Theft Auto III, The Legend of Zelda, The Oregon Trail, Pac-Man, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Super Mario Bros., Tetris, and World of Warcraft. These are on permanent display at The Strong museum.

Games are recognized for a number of criteria, including "icon-status," longevity, and geographical reach, as well as impact on design and development on other games, pop culture, and society.

You can learn more about the criteria and selection process here on The Strong's website.

This Week's PS4, PS3, And Vita Deals Announced

Sony has launched the latest round of weekly deals on the PlayStation Store, and there's a lot to take in.

All three versions of Ghost Recon: Wildlands for PS4 can be had at a discount: standard ($51), Deluxe ($59.49), and Gold ($85). That's only a 15% discount on each, but given the game was just released earlier this month, it's awfully soon for a sale on the digital version.


The Resident Evil series is featured in its own sale, discounting games on all platforms. Among the highlights are Resident Evil, Resident Evil 0, and Resident Evil 4 for $10 each on PS4 or PS3. The PS1 Classics versions of Resident Evil 2 and Resident Evil 3 (playable on Vita, PS3, or PSP) are $1.49 each. Resident Evil 7 remains full price, but its Deluxe edition can be had for $75 (down from $90).

PlayStation Plus members get their own exclusive sale that offers For Honor for $48, Mafia III for $30, Lara Croft Go for $5 (PS4/Vita Cross-Buy), The Elder Scrolls V: Skyrim Special Edition for $30, Watch Dogs 2 for $36, Zero Escape: Zero Time Dilemma for $20.

Finally, the ongoing buy one, get one free sale remains live until April 11.

You can check out the complete list of deals on the PlayStation Store.

Destiny 2 Teaser Video Released; Full Reveal Trailer Coming This Week

Destiny's Age of Triumph update is now available, but the most exciting Destiny news of the day is a teaser trailer for Destiny 2.

The CG video focuses on Cayde-6 telling a story inside of a destroyed bar. There's not a lot to go on in terms of Destiny 2 details, but the most important bit comes at the end: a proper reveal trailer is set to arrive Thursday, March 30, at 10 AM PT / 1 PM ET.

Yesterday, Bungie shared a teaser image that confirmed Destiny 2 as the new game's name. It also provided a glimpse of the Last City on fire, which may be our first indication of what will happen in the story.

Publisher Activision had previously confirmed a sequel to Destiny was coming sometime this fall. A recent poster leak suggested it will launch in September and be preceded by a beta, which might be available first on PS4.

Activision said last year that the game will broaden the franchise's appeal. We also know it will not allow you to transfer items or experience from the first Destiny.

While that may not make you want to invest more time in Destiny, there are a number of new things to do with the release of the Age of Triumph update. There are new quests, updated versions of classic Raids, and new gear to collect.

Civilization 6 New Civs, Spring Update Available Today

It's a big day for Civilization VI players: The Persia and Macedon Civilization and Scenario Pack is now available, as is the Spring 2017 Update.

The new civs were unveiled last week and are now available for those who buy the premium DLC (unless you own the Civilization VI Deluxe Edition, which unlocks the DLC for free automatically). Persia, led by Cyrus II, has the Fall of Babylon ability, providing all Persian units with bonus movement after declaring a surprise war. Doing so also results in less of a diplomatic penalty than it does for other civs.


The other new civ, Macedon, is led by Alexander the Great. His Hellenistic Fusion ability provides a bonus after conquering a city, depending on the type of districts that city has built. He also provides a bonus that reduces the amount of war weariness Macedon suffers.

The DLC also comes with a new scenario, The Conquests of Alexander.


Meanwhile, Firaxis and 2K have released a Spring Update with a whole host of game tweaks. It's available now for PC, with Mac and Linux releases coming soon. Here are some of the major changes:

  • Warmonger penalties have been seriously reduced - players will receive 20% less of a warmongering penalty for declaring war or capturing a city when you've denounced the other player, or 40% less penalty for taking a city from a player you're at war with.
  • If you capture a city smaller than the average city in the game, your warmonger penalty is reduced too.
  • Harbors have been buffed to provide a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
  • A UI issue that meant the multiplayer games list didn't show all available games has been fixed, and will now show games from additional regions.

Firaxis and 2K are also fixing several bugs in the Spring Update, including one that mistakenly referred to John Curtin as Australia's 'President' rather than 'Prime Minister' in the previous DLC's Outback Tycoon scenario. Check out the full patch notes over on Steam and read our glowing review of Civilization IV right here on GameSpot.

Wreck-It Ralph Sequel Title Revealed And It's All About The Internet

The sequel to Disney's animated movie Wreck-It Ralph now has a title. It'll be called Ralph Breaks the Internet: Wreck-It Ralph 2, Disney announced during a presentation at the CinemaCon in Las Vegas, according to The Hollywood Reporter.


As announced previously, the main voice actors, including John C. Reilly, Sarah Silverman, and Jane Lynch, are reprising their roles in the sequel. It will be directed by Oscar-winner Rich Moore (Zootopia) and Phil Johnston and is slated to open in March 2018.

As the title Break the Internet suggests, the sequel sounds like it will be more about the internet than video games, the focus of the first entry.

"This time, Ralph's wrecking wreaks havoc on the web--as only he can do," Johnston said when the movie was announced. "The world of the internet is the perfect place to send Ralph and Vanellope. The scope and scale are so vast and the possibilities for comedy are endless."

Wreck-It Ralph was a big success. It made close to $50 million during its first weekend, outperforming Walt Disney Animation Studios' previous record-holder, Tangled. The film went on to generate more than $470 million at the global box office against a $165 million budget, according to Box Office Mojo.

The movie was generally well-received by critics and also featured the voicework of other actors such as Jane Lynch, Jack McBrayer, and Mindy Kaling. It was nominated for an Academy Award for Best Animated Feature but ultimately lost out to Pixar's Brave.

Moore said in 2012 that he was hoping Nintendo's iconic Mario character could be featured in the film. It's unclear if that will happen, considering the internet focus of the sequel, but Nintendo has said it is now more open to movies.

New Tomb Raider Movie Is "Very Different" Than The Angelina Jolie Films

After the first official images from the new Tomb Raider film came online this week, more details about the upcoming video game movie have emerged.

Director Roar Uthaug started off by telling GQ that filming is now wrapping up in South Africa and will move to London next. The film, which stars Alicia Vikander as Lara Croft, premieres in March 2018.

Here’s your first-look at Alicia Vikander as Lara Croft in #TombRaider, in theaters March 2018.

— Warner Bros Pictures (@wbpictures) March 28, 2017

It's no secret that video game movies have a generally poor track record when it comes to quality. Uthaug told GQ that he thinks the movie will resonate with fans of the series because it is inspired by and references "the entire Tomb Raider canon."

There have been two Tomb Raider films already, starring Angelina Jolie. The new one is different in that it's an origin story for Croft, much like the 2013 video game.

"It's a story that not only highlights her incredible physical accomplishments but delves deeper into her humanity," Uthaug explained.

"I've seen the films--they were a lot of fun and Angelina Jolie was a terrific Lara Croft. We are [making] a very different film, an origin story and I think fans will love Alicia in the role," he added.

The 2013 Tomb Raider reboot was partially the inspiration for the movie, and the film will contain "many touchstones" from the game. But Uthaug wants fans to know that the new movie is not like other video game adaptations, as it will focus more on practical effects instead of CGI (Michael Fassbender said the same thing about the Assassin's Creed movie).

"Our movie takes a more realistic, grounded approach. Lara Croft is a hero and a champion but she is not a superhero. She is very much human, and we see her deal with that humanity in many ways," he said.

You can read the full interview here at GQ, while some new images of Vikander as Croft can be seen in the Twitter embed above.

The new Tomb Raider also features Walton Goggins (Sons of Anarchy) as the villain and Daniel Wu (Warcraft) as a ship captain who serves as an ally. The Wire's Dominic West plays Croft's father.

As for the Tomb Raider game series, a sequel to 2015's Rise of the Tomb Raider has not been announced, but it is expected. The 2013 reboot has been described as part of a trilogy. A leak last year suggested the name of the third game is Shadow of the Tomb Raider.

Telltale's Guardians Of The Galaxy Series Premieres In April

Telltale Games' new Guardians of the Galaxy episodic series will premiere in April, the developer announced today. The first of five episodes, "Tangled Up in Blue," launches on April 18 for PlayStation 4, Xbox One, and PC, as well as iOS and Android devices.


The episode costs $5, while there will be a physical disc version (providing access to the first episode and the further four as they're released) available starting on May 2 in North America.

Telltale also confirmed that a new trailer for its Guardians of the Galaxy series will premiere on Thursday, March 30, at 9 AM PT / 12 PM ET. Additionally, some new art for Tangled Up in Blue featuring the character Mad Titan has been released and can be seen embedded above.

In addition to Telltale's game, Deus Ex studio Eidos is reportedly working on its own Guardians of the Galaxy game, though this is not confirmed.

As for the Guardians of the Galaxy movie franchise, the sequel, Guardians of the Galaxy Vol. 2, comes out in May.

Another Game Goes Free On Xbox One With EA Access

The EA Access library of free games grows today with NHL 17.

The professional hockey game, which was originally released in September 2016, joins NHL 15 and NHL 16 in the Vault of freebies. NHL 17 was not released on PC, so it is not available through the EA Access equivalent, Origin Access. The EA and Origin Access libraries do not mirror one another.


There are dozens of games available in the EA and Origin Access free game libraries--you can see all of them here in our roundup.

No version of EA Access is available on PlayStation 4. According to Sony, the service does not offer the kind of value PlayStation fans have come to expect. That being said, Sony maintains that it is open to having a dialogue with EA about how it might be able to bring EA Access to PS4 someday.

In addition to free games, EA/Origin Access members can play some games ahead of launch; most of the time, subscribers get a five-day headstart. Another benefit is that subscribers save 10 percent on all EA digital content, which knocks down the price of a $60 game to $54.

The service costs $5/month or $30/year.

Destiny 2 Will Have PS4-Exclusive Content For A Limited Time

As with its predecessor, Destiny 2 will offer certain content first on PS4.

Sony's official PlayStation YouTube channel has uploaded its version of the new Destiny 2 teaser trailer, and it lasts a few extra seconds. That's to make time for the screen pictured below, which reveals that unspecified content will be exclusive to PS4 for a limited time.


The fine print on this notes, "Timed exclusive content until at least Fall 2018." It also promises we'll learn more about the content in question sometime this summer. The game itself does not yet have a release date; Activision previously pegged it for a fall release, while a recent leak suggested it'll be out in September. That same leak also indicated Destiny 2 will have a beta that is available first on PS4.

Activision had a similar arrangement with Sony to offer timed exclusive content for the original Destiny on PS4 and PS3. Since launch, Xbox players have been forced to wait a year or more to access certain content, including Strikes, multiplayer maps, ships, and more. Rise of Iron's exclusive content is not yet available on Xbox One.

Destiny 2 is rumored to release for PC in addition to PS4 and Xbox One. If that proves to be true, PC players may also be subjected to this wait for Destiny content.

Following the release of yesterday's teaser image and today's teaser trailer, a proper reveal trailer for Destiny 2 is slated to arrive this Thursday, March 30.

How Graphically Demanding Is Mass Effect: Andromeda On PC?

Exploring uncharted territories, namely an entirely new galaxy, would be nothing without the visuals to complement grand space-faring. Mass Effect: Andromeda may come up short on some of its character models and animations, but each planet is beautiful and presents a tremendous sense of scale, it’s quite literally out of this world. The game is built with the Frostbite engine, as seen in previous EA titles like Battlefield 1 and Star Wars: Battlefront. It’s a strong foundation to build upon, but how does it perform on the latest graphics cards?

We have nine modern graphics cards from Nvidia and AMD and put them through our own benchmark test. Since Mass Effect: Andromeda does not have a built-in benchmark tool, we used FRAPS--a utility that records frame rate data. We carefully designed a repeatable sequence of events to obtain consistent data that’s indicative of actual gameplay.


The benchmark sequence begins outside the Tempest on the starting planet Eos. We had Ryder run through Site 1: Promise, with the camera panning around the environment twice, to where our Nomad was parked. Then, we had Ryder hop into the Nomad to drive up a hill and off a ramp to a short firefight with three enemy Kett. The sequence spanned 90 seconds, after which FRAPS gave us the minimum, average, and maximum FPS during that time frame.


We decided to repeat the process across three resolutions: 1920x1080 (1080p), 2560x1440 (1440p), and 3840x2160 (4K). Field of view was set to the halfway point on the slider and V-Sync was turned off. The “Ultra” preset in the graphics options was used across the board, which includes the following settings:

  • Temporal anti-aliasing
  • HBAO+ (horizon-based ambient occlusion)
  • “Ultra” texture filtering (anisotropic filtering)
  • “Ultra” texture, post-processing, shadow, and mesh quality
  • “High” effects and lighting quality
  • 1.00 resolution scale (resolution scale mode “off”)

The game allows resolution scaling if you need better performance; you can choose between 1080p, 900p, and 720p. This lets your display stay at its native resolution and keeps UI elements the same, but renders the game at which ever setting you choose to scale to.

To see a graphics comparison across all platforms--PC, PS4, and Xbox One--check out our video. And if you need a walkthrough or reminder of what some of these graphics options mean, don’t hesitate to read our PC graphics settings explainer.

Test Bench

As with our previous benchmark stories with For Honor and Ghost Recon: Wildlands, we used a system equipped with an Intel Core i7-6700K clocked at 4.0GHz on a Gigabyte G1 Z170 motherboard. The system also has 16GB of HyperX Savage DDR4 RAM (2133MHz) and a Western Digital Blue solid-state drive. The following is a list of the graphics cards we used for these tests:

Both Nvidia and AMD released new drivers the week of Mass Effect: Andromeda’s release, so we made sure to use the latest software--Nvidia’s GeForce 378.92 WHQL drivers and AMD’s Radeon Crimson ReLive 17.3.3 package.

Benchmark Results

1080p Results


Nvidia’s top three graphics cards handle 1080p admirably with all graphics settings maxed out. Both mid-range cards--the GTX 1060 and RX 480--held up well through our benchmark by pumping out playable frame rates. The RX 480 even inched ahead of the GTX 1060 by hitting a 60 FPS average, despite dipping to a lower minimum frame rate. These two cards typically perform similarly, and Mass Effect: Andromeda is no exception.

Things get a little dicey as we go down the line to lower-end graphics cards. The RX 470 is able to uphold a 51 FPS average, but the GTX 1050 Ti struggles slightly by only getting out 35 FPS on average and dipping below 30 FPS at one instance. The RX 460 and GTX 1050 aren’t intended to run maximum settings on modern games, even at 1080p, and Andromeda is a clear example of that. Frame rates were understandably low, but the GTX 1050 had several hitches and stutters during the test, which could be attributed to its shortage of VRAM. We’d recommend going down to the “Medium” quality preset to attain playable frame rates.

1440p Results


Both the GTX 1080 Ti and GTX 1080 have no problem handling Andromeda as we move up to 1440p. However, the GTX 1070 dipped under 60 FPS on a few occasions but largely performed well enough to generate a smooth experience.

There’s a significant drop-off in performance once we get to the GTX 1060 and RX 480, but an average of 41 FPS is still considered playable. And again, both cards perform nearly identical here. The RX 470 continues to impress for a lower mid-range card and puts up over 30 FPS on average. At 1440p, it essentially performs just like the 1050 Ti does at 1080p.

The rest of the lower end cards aren’t going to give you smooth framerates at 1440p, and that’s okay considering their price and the demand of Andromeda’s visuals. If you happen to run 1440p natively and you’re equipped with these cards, we’d recommend turning down settings to medium and turning off some special effects. You can also have the game downscale to to 1080p or 900p.

4K Results


It’s not much of a surprise to see nearly every card falter at 4K on “Ultra” settings, though the GTX 1080 Ti can provide a very playable experience by never dipping under 40 FPS through our entire benchmark. The GTX 1080 is no slouch either by staying above 30 FPS. If you’re hoping to do 4K with a GTX 1070, we’d recommend turning down anti-aliasing and setting the quality to “High” instead.

Again, the RX 480 and GTX 1060 are indistinguishable, though it doesn’t matter much at these settings as they both yield unplayable results. Turning off anti-aliasing and going down to “High” or “Medium” settings could make for playable frame rates at 4K.

All the other cards made gameplay near impossible, and therefore benchmarking difficult. However, keep in mind that these cards are not intended to run games at 4K, let alone maximum settings. For instance, the GTX 1050 could not run at all.


Based on our own benchmarks for Mass Effect: Andromeda, performance across our nine graphics cards was not out of the ordinary. Considering all the graphics settings that encompass the “Ultra” preset, the game runs exceptionally well. It shouldn’t come as a surprise since Battlefield 1 and Star Wars: Battlefront used the Frostbite engine; both look incredible and don’t ask too much of your hardware.

If you plan on unraveling the Andromeda galaxy in 4K, you’ll at least want a GTX 1070 in your system. Mid-range cards like the GTX 1060 and RX 480 had a relatively strong showing in 1080p and 1440p, though there’s still plenty of eye candy if you turn down some settings in exchange for better frame rates. Thankfully, the breadth of graphics options lets you tweak the game to find the best balance between performance and visual fidelity.

Regardless of what you think of the animation and character models, the Mass Effect: Andromeda looks stunning, and it has some of the best looking environments and backdrops to date.

Method Man Voices New Call of Duty DLC; Also Talks How High 2, Hip-hop, And Gaming Roots

Two new voiceover packs released today for Activision’s Call of Duty: Infinite Warfare, one of which includes rapper, actor, and producer Clifford Smith, better known as Method Man. GameSpot was able to catch up with Wu Tang Clan’s very own to talk about how he got involved with Call of Duty. We also had the chance to talk about games he’s been playing, his upcoming roles in movies and television, and his thoughts on hip-hop today.

Hey, what's up Meth? Thanks for taking the time to speak with us. So, you're doing a voiceover pack for Call of Duty: Infinite Warfare. How did you end up doing this project?

Well, I got a call. As soon as I heard it was for Call of Duty, I was in. Full stop. Plus, I remember a Call of Duty game (Ghosts) where they had Snoop Dogg do the same thing. That was really good.

If I understand correctly, you play a little Call of Duty yourself. What sparked your interest in playing this game?

It started with SOCOM. When they stopped doing SOCOM at a point where it was still good, our clan leader switched over to Call of Duty. Because we were refusing to do anything besides SOCOM, he switched over to Call of Duty, and I'd say I was the last one to switch over, because I was still trying to play SOCOM. That's how it happened. He put us all on. Every time there were multiplayer shooter games, it was our clan leader that usually got us to switch over and play other games. But once we bought into Call of Duty, that was it.

Do you remember which Call of Duty you finally jumped in on?

It started with Black Ops, it was the first time I remember where I actually started playing at an efficient level, I actually started to get the game. Like, I usually wouldn't come back to games like that. And all the maps were small that I could navigate around. For anyone that was having trouble playing the other Call of Duty games before, that one there helped a whole lot ‘cause up to that point I was just a camper.

Tell me about one of your best Call of Duty moments. Like, when things got real intense and you pulled through. What are some of your best moments playing?

A dude was talking mega s***. This is just what one dude, though. I think I was the last person left and it was two guys on the opposing team left, I mean, my team was watching and they was pretty much like "We lost this round." And I murdered both those dudes. Like, it was luck but I got both and it was justice for them talking s*** through the whole game! They were just like, you know, “Noob,” and the s*** they usually just chat in multiplayer.

Another time was when I first got ten kills without dying. Ecstatic. Ecstatic. Matter of fact, they were all in between the houses, I caught the majority of the team camping. Flanked around them and just started laying dudes down! That was in Nuketown, so if you stand in the spawn spot, you can just hammer dudes! That was the first time I got ten straight kills without dying.

I imagine you're hyped up to do the voiceover pack. What can we expect from it? What kind of lines are you going to be dropping?

They had some lines open and they gave me the freedom to express myself, so to speak. It's a lot of, you know, I got my own flavor on what's coming out of my mouth. That's going to my flavor. And being someone that actually played the game, I know some of the lingo even though I haven't played in a while, since this new one came out. I haven't even been home long enough to really lock in.

Anything else you've been playing, besides Call of Duty?

I usually play something by myself. I play NBA 2K, of course. I like Sniper Elite. Just the usual games that get great ratings first, I f*** with them. I don't go for all of them, but one that I did pick up was Watch Dogs 2. That was up my alley, plus I had part one. When I get home, the first thing I do when I go on, I play a game of basketball, just one game. Then I play a game of MLB just to further my career, and then I play a game of Madden. Then I go into my other games which is usually Hitman or Watch Dogs.

I want to also talk a little bit about other things outside games. You have a pretty prominent acting career. I’ve seen your cameo in Luke Cage and you were in Keanu with Key and Peele. You got any other plans for acting right now that you can talk about?

Yeah. I mean, let's put it this way, I'm doing four TV shows. Three of them are done already and I'm currently shooting one called Drop the Mic for TBS, James Corden's production. I'm doing that with Haley Bolt and also I have three TV shows I've already shot. The Breaks is one of course, they're playing that now. The Deuce, which will be coming soon for HBO. And Rebel, which will be out March 28, that’s the premiere so, if you want to check for your boy I'll be on four different channels! You've got to kind of surf channels, though.

What's the word on How High 2?

You know, I can't really say much about it, I have to let the powers that be do what they do. I know there are some people that want to see this movie made, a lot more fans that want to see it made. But myself and Redman want to see it made correctly and if it's not made correctly then why even bother? Just give them more kind of stoner flicks.

But we're looking at a movie that, over the course of time, even though it's been what, 15 years? It's made 80 million dollars, right? Sales and revenue, things of that nature, off a 12 million dollar budget. So, I think that warrants a sequel in my opinion. You have to look at everything from every angle. It's been over 10 years since we've done that and that's taboo in Hollywood to do any sequels that's past four years ago.

Have you guys started any writing or storyboarding, anything like that?

We had a script, it needed some kinks knocked out of it. Just, you know, I don't think people are as enthusiastic about it in the industry as we are enthusiastic about it in the street, wanting to see this movie. But I mean, like I said, it's old Hollywood and this is the way things work. They've gone far with this process as far as, you know, sequels, because usually sequels aren't that good.

But occasionally you get a sequel that outshines the first one, and I don't see how hard that can be because in my opinion, How High isn't that hard to top. It was just a vehicle for me and Redman to showcase our talents, you know? The next one can be all about whatever the hell they want to do. Hopefully we'll get it, I don't even want to talk about it any more honestly but hopefully we'll get one better.

Speaking of you and Redman, you two going to do the soundtrack again?

Yeah, possibly. Possibly. I think Redman and Method Man is the heart, being the caretakers of ‘90s hip-hop. Going on that role of reminding these kids what it looked like back in our day and also being producers in Hollywood, we've got some great ideas then we put it together. And Redman's like, he wants is his comedy, so he knows all the ins and outs of the comedy. And that's pretty much the way and direction we'll go.

Any other rappers you've been following recently? Anyone you been really paying attention to or listening to?

Nah, but I'm rooting for all of them. You know, I see that the new crop is coming out of them, from listening to the fans. They're way more lyrical.

Also, I have nothing against mumble rappers, some of that s*** sounds crazy, because I'm all about changing the vision. You know, words are great, you've got to have the words, but cadence, can't beat that s***. If you listen to Smells Like Teen Spirit, it was mostly the cadence that sold that. I mean, Kurt Cobain was basically [Smells Like Teen Spirit imitation,] but it was the just the flow of it that made it dope.

And that's why I can't take that away from so-called mumble rappers, because we're all just rappers, doing our jobs. I’m all for them, keep doing what y’all doing. The time is coming to an end to where people think people like me see that music the same way people saw our music. Just think of it as evolution. It's going to continue growing and if you don’t keep up you'll get swallowed the f*** up. Seriously.

Is there anyone you would want to do a collaborate with or anyone you would want to have on a feature that you haven't worked with yet?

Now, if I was on top and I was looking down, then I could say. But they up there, you know what I'm saying? It's like, I haven't really been up there in music as far as albums and the radio stuff, so they would honestly have to reach back. But be careful, because I'm a hell of a f*****g MC. You don't want me outshining you on your hit.

Thanks for taking the time to talk to us, Meth. Anything else you want to add?

If you haven't got Infinite Warfare, I think you should go out there and get it. It's got so many add-ons and updates. Get that Infinite Warfare because Method Man said so!

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