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Resetting Markets to Make Gold in Legion

First off, I guess I should explain what I mean by resetting markets. When someone tries to undercut the lowest price on the market but leaves a large gap in the prices, then there is an opportunity for you to make some gold. Of course, it does depend on you having enough gold to buy all the cheaper items up and there is a risk element too - you may get stuck with the cheaper goods if the market is dropping and yours don't sell quickly enough.

But at this point in a new expansion, prices are still pretty high and quantities of herbs, ores, leather and silk is dependent on people still leveling. There aren't many farming routes established yet and most players are spending time leveling, not farming.

As you can tell from my previous two posts, I started my herbalist in Highmountain because Foxflowers were the most expensive herbs at the time (not including Starlight Rose though). I did post a small area that is pretty good for farming Foxflowers but it's not an efficient way to do it.

So what I did to make the most gold from Foxflowers was to reset the market. Prices drop over the weekend to 20g or so but during the week, they are regularly at 30g or more. When I saw a bunch of Foxflowers at 9g, of course, I snapped them up and I also grabbed all the Foxflowers upto about 18g. Luckily I remembered to take a screenshot just before I bought the last cheap Foxflower!

They all sold at 30g or more so I made a tidy profit on those.

Today I had a brainwave when looking at Stonehide Leather - I noticed that there were a couple of bid only lines so when I went to check the prices on those, they were about the average market price but what I did see at the top end of the price range was a huge discount for a bid price. Basically someone had overpriced their main buy price so they were never going to sell but their bid price was actually below the market price by about 3g. That doesn't sound like a huge profit but I snapped up 4 stacks of 200 leathers at an average price of 9g30s when the market price is over 12g50s.

I'm pretty sure I could sell them all very quickly if I wanted to but I actually want them to level up my leatherworker so this way, I have comparatively cheap materials to do so and if I make the right items to level up, I can also sell them and have a lower base price than my competitors.

You can reset all sorts of markets but I tend to play it a little safe and stick to profession materials. It doesn't have to be the current materials either - I'm resetting Living Steel and Golden Lotus markets too - I'm not sure why those markets are still so active but I'm not going to complain!

Whatlords of Nothing
(That's the closest title I could come to something remotely clever, shut up.)

I've been silent about the Warlords of Draenor expansion because I didn't know what to make of it.

After it was revealed at Blizzcon in 2013, I wrote a post (WHYlords of Draenor) detailing why I was feeling so unsure about the upcoming expansion, and now that I've played through the entirety of it, I want to address all those concerns before I step into the Legion expansion.

People have already debated the Pros and Cons of Draenor to death - mostly because we've all had a lot of time to do it.
I'll just address my personal concerns and not go into topics that have been covered incredibly thoroughly.

My personal Pros:
  • The leveling experience was the best they've ever done (XP gains, the cinematics, the voice acting).
  • Treasures were a fun addition.
  • There were some good sides to the garrisons feature.
  • The artwork was fantastic, as per the Blizzard norm.

My personal Cons:

It was a lore detour
Even though Mists of Pandaria originally felt to some players like it was an unnecessary detour, as we progressed further into the story of the expansion, we discovered that everything tied up to matters that were very important and close to home and all ended up being a part of the overall story of World of Warcraft.
We beat up the remnants of an Old God, freed many peoples of its influence, ended up with factions in turmoil and Wrathion telling us that we needed to rebuild the final Titan and prepare for the incoming return of the Legion.
These matters, along with a handful of previously unanswered still on the table, were on the table and it was up to the writers to decide which story thread was going to be picked up next.
Instead we addressed none of these concerns, extended the Garrosh storyline, and came back with a replacement Gul'dan.
Nothing else has progressed in the overall story of World of Warcraft during Warlords of Draenor.
Which in retrospect feels like we've all collectively wasted our time.
That does not feel good.
It feels like we've lost our focus and went into a tangent that was unnecessary - kinda like a bad season of a TV series.

Warlords lore went nowhere
I was expecting interesting lore reveals but what we got is a series of "what ifs" and stories that weren't really that interesting or compelling.
People were labeling this as "the Draenei expansion" but they didn't have much to do besides being the people that lived in that land, and I've found them to be as interesting as the usual 2nd or 3rd race we encounter in an expansion and have a few quest lines with but end up not being incredibly important (like the Jinyu or the Hozen).
Surprisingly, the Arrakoa storyline was the most interesting and compelling thing we've played in the expansion and that story itself didn't even connect with our fight against the Iron Horde!

What we've learned is null and void
You might say that we did discover new information about the races' past and how they lived on Draenor, and that some devs mentioned that we could take mostly everything as canon.
But we can't.
We cannot add all this knowledge into the collective story of our timeline and take it for granted because this all happened in an alternate timeline.
At any point in the future, if we bring in some facts taken from our experience in Warlords, anyone at Blizzard can pull out the "It happened in an alternate timeline" card as a reason to explain or retcon some details to make their job easier or for whatever reason.
It's convenient for them as it gives them some room to develop any story they want, but it's inconvenient for the players.
"You remember all the stuff that happened when you were there? Well forget about all of that because it never really happened."

Missed timey wimey potential
This is a very minor point, but people were excited about the potential time-travel stories and awkward/funny moments that stem from this expansion.
Among the more popular ones: Thrall meeting his parents, Maraad meeting himself, Garrosh meeting his father.
Now while some of these encounters happened, barely anything at all was done with that and no character development (even internal development) resulted from this.

Nothing happened in our timeline while we were gone
Some players suspected/dreaded that events might've happened in our timeline because the Best of the Best were in Draenor and any of the aforementioned potential threats that could crash down on us could take this very advantageous moment to make their move.
But no, nothing happened.
Much like in a movie where a group of bad guys will attack the hero by walking towards him in single file, our enemies waited in the wings for us to return from our expedition.
Vol'jin's Horde was also something that could've been explored.
It was mentioned multiple times that the new Warchief would have the difficult task of mending relations and strengthening the Horde and turning it into something that fits the current needs of the Horde post-Cataclysm and post-Garrosh.
But we had no development on that front either and Vol'jin turned out to simply be the Warchief that held the seat to pass it to the next one.
Which is a shame because they wrote a novel to give him a solid backstory.

No tension + no threat = no engagement
What was the best moment of Warlords of Draenor?
The introduction scenario.
We fight the Iron Horde head-on, zig-zag our way through Tanaan, see all the Warlords, escape their forces, gather allies, destroy the Dark Portal while the Iron Horde is literally cutting us down and swarming onto us, and then make a wild dash to the docks, steal one of their boats and land in our starting area.
That was tense, that had energy.
And then we set up our base.
And the rest of the expansion happened.
The real tension and sense of foreboding could've come from the threat of keeping us trapped in the alternate universe, keeping the pressure on us and making sure we couldn't go back, or the Iron Horde finding new ways to invade other worlds or try again to get to our own timeline.
That Black Gate Gul'dan opened would have been an interesting plot point if we had known about it before going into Hellfire Citadel.
It would have been a motivation for us players to press on without delay and sabotage Gul'dan's plans.
But there wasn't any clear and present threat to us once we built our garrisons and the expansion just became a series of things we did while being there.

WHYlords of Draenor?
So what was the point of Warlords of Draenor?
What did it contribute to the overall story of Warcraft?
We got an alternate timeline Gul'dan in our original timeline.
That's it - that was the point of this expansion: it was to get Gul'dan back so he could get the Legion back on to Azeroth.

I gathered through various interviews and posts that something went wrong when they developed content patches for Warlords.
I don't know exactly what, but we know that Grom Hellscream was meant to be the last boss of the expansion and the WoW team changed their minds about that and had to change the content they had been working on.
I would guesstimate that Gul'dan's presence was meant to be felt throughout the expansion, but not come at the forefront as we've seen in patch 6.2, and in the end after beating Hellscream we discover that Gul'dan managed to find a way to travel to our timeline.

The difference here is the level of subtlety this story element is told.
What happened is that this twisting of events made the Iron Horde and Hellscream incredibly weak and useless as threats, instead of the mighty adversaries that we were meant to battle in a final confrontation while Gul'dan skulked in the shadows.
And what we got was a weird situation where we became friends with Grom and Gul'dan is the Big Bad Evil that gets away and we'll end up finally killing in the following expansion (*cough* Like Garrosh *cough*).

So I understand that things might've gone wrong in the development process, but the end result that we got certainly transpired that, and that didn't feel good - it felt awkward.
We went from "Let's stop Garrosh" to "Let's stop the Iron Horde" to "Fight the Burning Legion".

And in an alternate timeline situation, what ends up mattering is how the original timeline is affected.
With the rules that we have here, the only thing that matters for our timeline is the sum total result of what goes in the alternate timeline and comes back from that alternate timeline.
We went in - we came back.
Our forces went in - the ones that didn't fall in battle came back.
Maraad went in - he didn't come back.
We met allies in Draenor, trained them, made an army with them - they aren't coming back with us.
Yrel and the gang - they aren't coming back with us.
Gul'dan - made it back to our timeline.

So Garrosh finally died, we lost Maraad and Admiral Taylor, and gained a Gul'dan.
That's what mattered in the end.
That's the result of Warlords of Draenor.

The future is bright green
Legion looks promising, mostly because it deals with threats in our timeline.
The situation is serious and dire, and during the Legion invasion event we understand that this invasion means business, and in the Broken Shore event we see that the threat of the Legion is scarier and more lethal than it's ever been.
I just hope that the WoW team isn't front-loading all the drama, tension and threat, only to remove it when we travel through the Broken Isles, but I am crossing my fingers for an interesting and engaging expansion.

I want Legion to make me forget that Warlords of Draenor was an expansion that existed for practically nothing.
On Motivation: The Ups, Downs, and Mysterious Whys

A very interesting thing happened to me this morning. I find this particular thing interesting because of what happened yesterday.

This morning as I was going about my normal morning routine and getting ready for work I realized that I no longer wanted to play World of Warcraft as much as I have been playing in the last month.

The notion hit me like a ton of bricks while I was starting to walk down the stairs to go to work.

(It is interesting how your mind will work on things over night and often have some new insight or new thoughts on a subject you may not have even known you were mulling over.)

This idea that I didn't want to play WoW as much anymore was present yesterday as well and, while I was vaguely aware of it yesterday, it came into full fruition this morning.

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Cleaning up your bags before Legion? Read this before you start!

You're logging on to Warcraft, and whether you've been playing all this time or just now coming back to play through the Legion expansion, you're looking at your character and inspecting your bags and thinking "Okay it's time to clean up".


Before you throw anything away, there's 4 things you have to be aware of before you're doing any of that:
  • some items are being changed to toys
  • a mount is rewarded from Toy collecting
  • we're getting a new Wardrobe system
  • you could potentially make a lot of gold with the toy and Wardrobe systems
Now if none of these things interest you when playing Warcraft, then fine, go ahead, this won't be of any interest to you.
If these things do interest you, my hopes is that this will help you understand what's happening with all of this as soon as the pre-expansion patch for Legion hits the servers, and do this with the information that is currently available at the moment.


On top of adding new toys to the expansion content, the devs are changing some items from classic WoW onto Warlords of Draenor and turning them into toys.
These toys, once learned, will go directly in your Toy Box, won't be in your bags, so hooray for more bag space!
But not just that - you can get a free Mechanized Lumber Extractor mount if you complete the new achievement to collect 300 toys (achievement to collect 300 toys).
Wowhead has been keeping an updated list of the items from past expansions that are targeted by that change and you can find it at the following link:

Some items you can get directly from vendors - I recommend you buy those at a later time, but pay attention if they're hidden behind a requirement like reputation.

Some of them drop from rare mobs and the drop rate is not 100% on these mobs, so if you're going to collect those toys, I'd recommend you start working on that ASAP because you might have a lot of competition - starting right now - but even more when this information will be widespread.

Some items you can get from quest rewards.
Of course the first step is to figure out if you've already done those quests or not.
If you need help with that, you can use the Wowhead Profiler tool and go look at your character's completed quests.
Or you can use an addon like Quest Completist to browse for the info in-game.
If you've already done the quests and got rid of the quest rewards or achievement rewards - do not fret!
They can see what achievements you've completed and the discarded items will immediately be added in the Toy Box (they've done this before when they introduced the Toy Box).
And as for quests, it should work the exact same way and you should be credited for previously completed quests.

Where it gets really interesting is that more Engineering items will be turned into toys.
This includes the Blingtrons and all teleportation devices.
And if you know your Engineering skill, you know that in classic WoW and Burning Crusade, there were teleportation devices for both gnomish and goblin engineering skills, so you might have to either switch from one to the other or level yourself a second Engineer.
Either way, I'd recommend you do it before prices of materials blow up sky high in the auction house when the pre-patch arrives.

Remember that the Toy Box system is account-wide, so you only need one of your characters to have the item in their bags or to have completed the required quests for it to count for your entire account.
These changes to toy items are currently scheduled to take place when the Legion pre-expansion patch is on the live servers.
And please keep in mind that some of these changes might be reverted at the last minute for whatever reason - we've seen this happen for Warlords of Draenor - so don't be surprised if it happens here too.

The Wardrobe

The new and much anticipated Wardrobe is scheduled to arrive on the live servers with the pre-expansion patch as well.
I will try to explain the system as clearly as I can, because it can quickly become a mess.
The point of the Wardrobe system is to collect item appearances in a collection system to let players transmogrify their characters (and also free up some bag space).
If you've played Diablo III since the Reaper of Souls expansion, you've seen how the system works, but there's a few tweaks that are applied specifically for World of Warcraft.

How do you collect item appearances?
When you have an item in your bag that your character can equip, you'll have the option to add the appearance to your Wardrobe.

What are the rules?
The rules are: your character has to be able to equip that item.
So that means it has to be the right armor proficiency for your character and has to be the correct class if there's a class restriction on the item.

Let me explain this again.
You can only put items in your Wardrobe that are of your armor proficiency.
So you can't just go in a dungeon on a death knight, collect all the gear, stash it on your bank and void storage and think it's going to unlock all the item appearances of all the items you've collected.

This means that, while cleaning your bags, if you find some items you've been keeping and they're not soulbound, you like their appearance, but that character can't equip them - move those items over to a character who can wear them.
Also, there's no point in keeping items on characters that can't equip those items.
Like let's say a cloth warlock-specific item on a priest - even though it's a cloth item, the class restriction will make you unable to add it to your Wardrobe from that priest character.

So that's it for the rules. We've got all grounds covered for that.

One other detail to note is that when the Wardrobe system goes live, all the items in your bags, bank, void storage that follow these rules will be automatically added to your Wardrobe.
Every other item you get after your character's logged in will have to be manually added.


Tabards will be added to the Wardrobe - but be careful which ones you want to throw away if you're currently looking for bag space.
Again, there's guide for Tabards on Wowhead that is very useful.
Won't go into the details of collecting them, but I'll just remind you to be aware that some of them are locked behind reputation levels and others can only be bought with a certain type of currency that you have to obtain through several means. (The longest one to take is the Apron from Mists of Pandaria where you have to first obtain the Cooking School Bell item to summon Nomi and then summon him to do his daily quest until you've maxed out reputation with him. Can take a while.)

I will mention though Tabard Vendors can be a quick one-stop shop to check out some tabards you will be able to buy again, as well as restore select tabards that have been discarded (some from achievements, some from special events - there's no set rule for all of them, so peruse the guide and be careful because not all of them can be restored).
Note that not ALL tabards will be displayed there - some of them can only be found at faction quartermasters.

Vendor gear

Speaking of quartermasters - think of all the gear that you can get, not from dungeons or raids, but that can buy directly from vendors.

Just think about that.

There's a looooooooooot of gear vendors in this game.
And we're not just talking items that you can buy with gold.
Some items are locked behind a special type of currency, level of reputation, etc.
Think of all the cool faction-themed items that are on vendors at the Argent Tournament.
Think of all the armor recolors that can now only be bought at the Darkmoon Faire for tickets.
Think also of the special items that are Darkmoon Faire-themed that you can only buy at the Darkmoon Faire (a lot of you probably forgot those even existed).
Also - while I'm talking Darkmoon Faire - most people don't even know this NPC exists, but there's a vendor with Gilnean-style items that's at the Darkmoon Faire (vendor with Gilnean-style items that's at the Darkmoon Faire), and of course is selling them for quite a big amount of tickets.

Think of all the PvP gear that you can buy with Honor.
There's been many seasons and lots of gear.
If you're thinking of doing that, there's lots of groups out there who do runs for quick and easy Honor points - you should consider that and maybe start collecting those pieces right now if you've got the bag space for it.
On top of that, Honor and Conquest points are going away in Legion because we're getting a new PvP system, so if you've got points lying there you might as well be using them! (Don't worry - we'll still be able to purchase all that old gear with a new PvP currency.)
Also, if you're thinking of collecting as many pieces for your wardrobe as possible, I hope you've saved a lot of gold and are taking full advantage of the gold missions from your garrisons.

Crafted gear

Moving on - think also of all the gear that can be crafted.
Think of all the professions in this game.

Again - think about that.
Try to encompass all the crafting professions in your brain at the same time.

If you don't have certain patterns or plans, you will first have to farm for them or buy them in the Auction House.
And then you will need crafting materials.
My pro-tip for everyone: if you aren't already doing that, keep ALL your crafting mats from ALL expansions, load up all your reagent banks, even enchanting materials because some of them are required in other crafting professions.
This is to be sure that you are prepared to craft your own items for your Wardrobe, but also to craft items to sell on the Auction House to make that sweet Wardrobe money, and also to sell the materials are stupidly exorbitant prices when the Wardrobe is added in the game because other players will also try to start their collections, get their Wardrobe achievements, etc.

You think that current items in the Auction House that are being sold for transmogrification have a high price?
You ain't seen nothing yet.

And if you've played in classic and Burning Crusade WoW, there's a chance that some of your crafters have access to plans or patterns that aren't available in the game anymore.
Which means that you can create items with a special appearance that not everyone has access to.
To you I say: happy gold-making!


Another addition to the Wardrobe: shirts!
Some shirts can be crafted! And not a lot of people know about that! (Auction House profit opportunity right there!)
Same advice here - save your mats.
There's a handful of shirts that are crafted in Classic WoW with linen cloth, silk cloth, mageweave; but also a handful of lumberjack-themed shirts were added in Wrath, so keep that Frostweave cloth.
Besides that, most shirts can be bought from vendors.

If you are a collector/completionist, you should be aware that there's a bunch of shirts that can be currently obtained at the Brawler's Guild.
I'm saying "currently" because according to the WoW devs, the Brawler's Guild will be going into "hiatus" when Legion arrives. What does that mean? Will it return? Will the rewards still be there if it returns? Will the NPC that currently sells the shirts still be there even if you can't brawl? We don't know!
The thing to remember is: if you want to collect those shirts, go do Brawler's Guild now while it's still there.

If you want more info on all the shirts and how you can obtain them, again Wowhead has a guide about it (Wowhead has a guide written about them), so go check it out.

Concerns and expectations

There's more details about the Wardrobe system that we don't have answers for (at least at this point in time).
The WoW devs have said that all appearances for all the items of all the quests we've completed will be automatically unlocked when the system goes live (and that includes items that we didn't choose when we had to pick a quest reward).
We know they can do that for quests that are currently in game because they've added specific item and quest tracking since the Cataclysm expansion.
But we don't know if they're going to be able to unlock item appearances for all the quests that are currently unavailable - more specifically all the quests that don't exist anymore because of the Cataclysm revamp.
Answer's still in the air, they've got some background work to do, it's not a question of them withholding information from us, it's them figuring out if they have a complete and fully working solution to this question or they've looked at every possibility and tell us that it's not going to be possible to do that for every player or at all.
Now that's the biggest concern that we don't have an answer for.
There's a bunch of other minute details about certain specific items that we probably won't know what happens to them until the Wardrobe is in the game.

My expectation is that maybe they won't be able to have everything all figured out when the Wardrobe system goes live, but I'm patient.
Players will ask their questions and point out certain items and the devs will figure out something or give explanations, hotfixes and patches will be applied until almost all items are taken into account.

My main concern for all players right now is just to let you know that you shouldn't be deleting anything from your bags that can't be obtained anymore or that would be a pain to try to obtain again.

I hope all this info dump is helpful for some of you out there and also that my information is correct! (Please leave comments if anything has changed or is wrong and I'll see about correcting that.)

Now go make some spreadsheets and have fun!

To sum everything quickly:

  • Don't throw away hard-to-earn gear or future toys
  • If you want to collect toys - start now
  • Move the BoE gear on toons that can equip that gear
  • Tabards - if you throw some away, make sure you can get them back; if you want to collect them, check out the Wowhead guide
  • Vendor gear - lots of it locked behind reputation or special currency
  • Keep all of your crafting mats
  • Do Brawler's Guild right now to get the shirts
  • Collect PvP gear if you have the time to farm
Wardrobe UI Preview For New Transmog Feature From Legion Alpha

YouTube: WoW Legion Wardrobe Transmog UI Preview - Legion Alpha

This is a very brief overview of the UI for the new "Wardrobe" feature in the World of Warcraft Legion Alpha. The interface is very similar to the addon MogIt but the fact that it will be account-wides has far reaching implications in the transmog market. Time will tell whether it helps or hurts the market. People may only have to buy an item once now but they also may be willing to spend gold knowing that it will work across all there characters.

(Note: In the video at places you can hear my voice twice. Due to a glitch I had to re-record this video from a window on my desktop and forgot it would record the audio from my mic also. I'm singing a lullaby to my daughter from Oh Brother Where Art Thou. lol)

Como farmear de manera competente

Esta guía está hecha para la gente que quiere / necesita farmear, os hará las cosas MUCHO más fáciles y rápidas.Necesitamos básicamente tres Addons. - Gathermate2 - Gathermate2_Data - RoutesTodo descargable en este pack: Pack del buen farmerExplicación de cada Addon:-Gathermate2Te marca en el mapa / minimapa los nodos de minería, herboristería, tesoros, etc. que has visitado

What's Been Selling This Week? 30th June 2015

This week, I've been busy leveling my main but I've also been clearing out some of my alts banks too. I'm still very focused on leveling and am only just beginning to get my gold making machine running but as this was always a popular post in the past, I thought I'd give you a peek at what's been selling this week.

As you can see from the screenshot, I've been selling a wide range of random stuff but the nicest surprise for me was the sale price for the Pyrite Ore - that's an average price of 759 gold for a stack of just 20 ore! If you're a bit short on gold, it might be worth checking out your Auction House to see how much it's selling for on your server and then deciding whether to go farming or not!

It's nice to see the Mammoth Mining Bags are still selling for a good price. These were the last few I had in a bank but I'll be checking out the price of Borean Leather to see if it's worth making more. In case you were wondering, the pattern for this bag comes from the Sons of Hodir in Storm Peaks. Now that so many people don't grind the old reputations, you may find that you are one of the only Leatherworkers able to make this bag so you could, theoretically, push the price up, especially if it's currently selling for very cheap.

Another nice surprise for me was the price of the Trillium Bars. Each trillium Bar takes 10 Ghost Iron Bars (which is 20 Ghost Iron Ore) and your alchemist can transmute the Ghost Iron to Trillium Bars. The transmute isn't on a cooldown either so if the price is right for buying raw materials, this could be another nice little earner from an older expansion.

I'm not really focusing on my Archeology right now so I decided to sell my Ogre Missive. I'm happy with the 332 gold that it sold for but after checking out The Undermine Journal, it seems I could perhaps have waited and got quite a bit more for it. I seem to have forgotten some of the basic rules of goldmaking in my break from playing! I didn't really know what it was for other than Archeology but a little research might have got me an extra 200 gold - know your market and know your prices!

The rest of the stuff that sold is pretty unremarkable, just random stuff from my banks but what this screenshot doesn't show is the 4 bags full of transmog gear I've been trying to sell! I know I have some nice bits and pieces but the rest is probably just average. I think my enchanter is going to end up disenchanting most of it and I'll see how the essence and dust markets are instead!

So there we go - just a slow steady week of sales, nothing really remarkable yet but I'm shuffling raw materials around between three alts to make the best use of garrison work orders while I level my main. Once I hit level 100 on her, I'll be leveling her leather working and seeing how the professions are these days. I've not heard much good stuff about them but I want to see for myself!

Hunter Surface Trot Helper Macro

If you're a hunter farming herbs and ore in northern Highmountain (watch Faid's great video on this technique) you may find yourself casting your Water Strider pet's Surface Trot ability a lot. (This ability allows you to walk on water.)

Unfortunately Surface Trot can't be cast while you are on your mount. The macro I wrote below does two things: If you are mounted it dismounts you and it casts Surface Trot.

(While you can't drag hunter pet abilities to your bar you can write them into macros.)

The macro:

/dismount [mounted]
/cast Surface Trot

Now if you're a bit to antsy (like I often am) to get to the next node and you mount before you need to cast Surface Tror this macro will dismount you and cast the spell.

It's a little quality-of-life thing but if you're casting Surface Trot a lot it helps.

Episode 099: Back in Business

Episode 099 of The Power Word: Gold Podcast. We bring you the latest World of Warcraft gold-making tips, tricks and strategies.

In this episode your host Jim Younkin discusses coming back to WoW just before Legion, transmog sales, what's next, and much more. And now… on with the show! And now… on with the show!

Episode 099:
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Full show notes after the jump.

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The Worgen, the Darkmoon Faire and the Wardrobe

Public Service Announcement from the Intelligent Warcraft Players Association: put the Darkmoon Adventurer's Guide in your bags.

Darkmoon Faire and Legion go together like moldy cupcakes and Ecto-Cooler.
The main thing that's important about the Darkmoon Faire right now is collecting Darkmoon Prize Tickets for the upcoming Wardrobe feature.


Because Wardrobe
Soon, you'll be able to collect appearances for your Wardrobe that you can only collect at the Darkmoon Faire.
  • Two class sets
  • Gilnean-themed appearances
  • Darkmoon Faire-themed appearances
The two class sets
You can purchase them from Barum and Baruma for a whopping total of 520 tickets per set.
The original point of the existence of those sets was to be able to purchase transmog versions of the old classic vanilla sets because it's no longer possible to obtain them since the Cataclysm revamp because they've removed the quest chains.
So that's why there's no sets for there for Death Knights, Monks or Demon Hunters.

Gilnean-themed appearances
You can get those from Chester - the semi-hidden NPC that most people don't even know exists.
To collect all his 5 items, you'll need 355 Darkmoon Prize Tickets.

Darkmoon Faire-themed appearances
You can buy them from Gelvas Grimegate
But there's also a random chance of getting the cloak from the Darkmoon Game Prize boxes that you get from doing the dailies.
Some people also sell both items on the Auction House.

That's a lot of tickets!
You can get the tickets by doing the dailies, doing the profession quests, killing Moonfang, but most importantly by turning in the quest items.
Turning in all of them gives you 80 tickets and that's a lot compared to everything else you can do to get tickets.
You can only turn them in once every Darkmoon Faire, but it's worth it.

From looting bodies in PvP:
From looting in dungeons:
Or you can buy them at a ridiculous price at the Auction House.

If you don't use the Auction House option, the key is to have the Darkmoon Adventurer's Guide in your bags.
You get it - you keep it - do not ever remove it from your bags.

You get it from either the first breadcrumb quest (quest) that invites you for the very first time to the Darkmoon Faire, or you can get it again from Selina Dourman - which is the very first NPC you come across when you enter the Faire.
Ask her about the Darkmoon Adventurer's Guide and she'll have an option to give you another one.

My recommendation is: have this item in your bags for all your toons, all the time.

What happens is: you're running around with your toons, doing stuff left and right, and then suddenly you get the loot window pop-up for a Darkmoon Faire item, and then you're the only one to Need or Greed on it, and you loot the item!

Usually, no one else in my groups has the Guide in their bags and can't see the the item when it drops.
So that means either more free tickets for me or free bunches of gold when I'm putting these items on the Auction House when the Faire is live.

Free gold! Free tickets!
All you have to do is have the Guide in your bags.
You're a winner by default!
So do the intelligent thing : put the Darkmoon Adventurer's Guide in your bags.

This has been another PSA from the Intelligent Warcraft Players Association. You're welcome.
Manejando la subasta (Parte 1): Listas de compra con Auctionator

Empiezo la serie "Manejando la subasta" con algo muy simple y a la vez muy útil.Una lista de auctionator sirve para, bueno, primero para tener todos los materiales de algo junto para comprar, pero también sirve para ver de qué objetos de profesiones puedes sacar beneficio.Importante: Esta guía requiere el Addon "Auctionator", si no lo tienes, puedes revisar aquí mi guía sobre los addons.En

You're Not Crazy - Blizzard Admits Fumbling Professions and Garrisons in Warlords

Remember when you started your gold-making adventure into Warlords of Draenor. You were young. You were fresh-faced. You were excited to apply all the gold-making knowledge you'd acquired to this brand new expansion!

And then you actually tried to make gold in the expansion and you ran into a huge brick wall with the word "Garrison" stenciled on it in big block letters. Read on for some candid admissions by Blizzard on how they ruined professions in Warlords of Draenor.

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Where to Find Foxflowers in Legion
(image)Where to pick Foxflowers in Highmountain
Last time, I recommended starting your herbalist in the Highmountain zone of World of Warcraft Legion because of the value of Foxflower. Well, I have to say I may have been a bit premature with that statement! It still holds good unless you are an alchemist as well, in which case, you will find that your opening Alchemy quests all take you to Azsuna.

One addon I would really recommend you installing is the Gathermate2 addon - I used to use Gatherer but as of this week, it still hasn't been updated for Legion herbs. I was slow to install this addon so although I picked Foxflowers all the way through Highmountain, I don't have a record of where they all are! I fixed that for Val'sharah and Azsuna though!

One other thing to note is that if you do start with Highmountain to take advantage of the high Auction House prices of Foxflower, it is worth keeping 60 back for your Alchemist. This is another thing I messed up on so I had to go all the way back to Highmountain to pick them for my Alchemy quest! Without the Gathermate2 information, it took a while to find a good spot but I eventually found this little area in the north to be the best for picking Foxflowers.

There are lots of murlocs around here and a bunch of crab type NPC's that wander in groups so you will have to fight your way through. On the far eastern edge of the range are neutral murlocs so if you don't feel like fighting and have time, you may find enough Foxflowers in the safe area to keep you supplied.

One of the biggest changes to herbalism in Legion is the fact that each herb now has a rank attached to it so when you pick your first Foxflower, you get a simple quest to pick more Foxflowers but the quest will take some additional quest items each time you pick, then asks you to return to the Herbalism trainer in Dalaran. Once you do that, you learn rank 1 Foxflower which increases the number of herbs for each pick and the trainer gives you another quest to learn rank 2 and later rank 3.

I was also slow to do the herbing quests so I had almost finished Highmountain before I gained the rank 3 skill. But I realized halfway through Val'sharah what was happening and jumped on the herbing quests as soon as I got them! It definitely improved the number of herbs I received each time I picked too.

Next time, I'll tell you about all the fun I'm having leveling my alchemy profession!

Can You Make Gold At Low Levels? My Results From Level 1-49

In preparation for the launch of Legion I've been working on a project to build the character I'm planning to give my free level 100 boost to.

I already have 14 level 100s so it wasn't necessarily an easy choice as to who to give the boost to. I already have a level 100 of every class and an extra 100 Hunter, Paladin, and Warlock (invasion XP was too much to resist leveling a few extra 90s I had laying around).

I settled on making a human female Warrior and leveling her to 60 and giving her professions so that when she was boosted to level 100 her professions would be leveled up automatically as well.

Sometimes I like to give my characters unique constraints (remember my "One Month, One Toon" Challenge?). For this Warrior I decided to level her "old school"-style. No Heirlooms, no mount until level 40, and no addons. As a fun side-project I wanted to know how much gold could a character like this make. Read on for more.

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Livestream: Pre-Legion WoW Gold-Making - Getting Back in the Saddle

Watch live video from JimYounkin on Twitch

We got everything setup to livestream and had our first one tonight. We posted a bunch of transmog and chatted with the livestream viewers.

Check out the VOD embedded above or via this direct link. You can watch the VOD on YouTube here.

If you don't follow us on Twitch be sure to head to our jimyounkin Twitch channel and follow us so you will know when we go live.

Getting Rid of Draenor Items at a Profit

Another expansion is about to end, subscribers new and old are filling the servers, and begins the time-honored tradition of cleaning the bags of all your characters.
This time it's a little bit different because of the new things to come (which I've covered in my previous post), but the old standard remains: what to do with the items and materials of this expansion which will soon become almost obsolete.

So let's take a look at what you can do with your Warlords items in the most profitable or useful way we can think of.


If you still have Alchemical Catalysts and have alts that have different professions, I'd recommend dealing with those last.
You might need some of the Sorcerous elements to craft items with your other professions, and you can convert the Sorcerous elements into other types of elements with Alchemical Catalyst as a reagent.
So just to be safe, put Alchemy at the end of your To Do List.
Otherwise, the most profitable way to get rid of that reagent is to craft Draenic Philosopher's Stone and sell directly to vendor.

Possible Auction House profit-makers:
  • Draenic Water Walking Elixir could be useful to keep on the AH considering the new restriction that will be added to the Water Strider Mounts. But also the Angler's Fishing Raft will now be turned into a Toy. So it's a bit of a gamble.
  • Draenic Water Breathing Elixir could also be useful on the AH, but keep in mind that unless someone finds a great need to breathe underwater for a long time, the cheaper and short-lived Water Breathing Elixir could end up still being the preferred option.
  • Draenic Swiftness Potion is the fastest speed potion in the game so far. Currently there should be a metric ton of them on the AH, but it could end up being a profitable money-maker once everyone runs out of their stock (a few months into Legion).
  • Transmorphic Tincture will still find some use amongst some players. It may not be an incredibly profitable market, but there will be buyers. (Note this is worth making only to make profit on the AH, as material cost to vendor is higher than vendor cost of the product itself.)


After crafting all the plate gear and weapons and shields to add them to your Wardrobe, apart from the Soul of the Forge pet, there's nothing else to do with your Truesteel Ingot than to craft some more of those pieces and put them up on the AH (like everyone else) or sell them to vendor.


Draenic Dust: turn it into Enchanted Dust and sell that to vendor.
Temporal Crystals and Luminous Shards: they cannot be sold by themselves, so unless you want to keep some, you'll have to make enchants and sell the enchanted scrolls to the vendor (or the AH - good luck!).
BUT keep a stack of 20x Temporal Crystals on the side - you'll need it to collect a weapon enchantment illusion in Legion.


Gearspring Parts are easy to get rid of as you have a few options: you can craft Toys and Pets to sell on the AH, as well as a gun and some goggles that can be used for the Wardrobe.
But if you're looking for quick profit, craft Hemet's Heartseeker or Megawatt Filament and sell those to vendor.


If you don't care about the Wardrobe system:
If you care about the Wardrobe system:
  1. Craft the Warlords weapons and off-hand item if you don't have them already on your account.
  2. Exchange any spare Warbinder's Ink at an Ink Trader to be able to craft other items with a special appearance. (Be careful: many craftable off-hand tomes share the same appearance - don't waste materials!)
  3. And then follow the section above and craft Card of Omens and stock up on other Inks.


The most cost-efficient way to get rid of Taladite Crystals is by crafting gems and selling them on the AH as long as you can make a decent profit out of them.
If your profit on gems is 20g or less or if you're not a Jewelcrafter, you're crafting rings (not necklaces) and selling them to vendor.
Note: With the pre-Legion patch, the daily Jewelcrafting follower mission at the Gem Boutique has its reward switched from gold to Garrison Resources.


After crafting all the leather and mail pieces to add them to your Wardrobe, apart from the Riding Harness mount, there's a few things you can do with your Burnished Leather.
Obviously, you can try to sell some extra pieces on the AH (along with everyone else), and you can do the same with Inscription, Skinning and Mining bags, even if their popularity and usage should be decreasing with everyone's bags being practically empty post-Legion pre-patch.

However, keeping a Tannery post-Warlords could be interesting if you have any toons to level.
If you didn't already know, a Leatherworking follower attached to your Tannery can craft tents for you.
When placed down, these tents will give any character in your party a 60 min buff that makes them well-rested and have a 10% boost to all stats.
Even though you can't sell them on the AH, they are BoA, can be stacked by 5, and there's 5 tents that can be crafted. (No, you can't stack the buffs)
So maybe keeping some Burnished Leather on the side to make those could be a good idea.


After crafting all the cloth pieces to add them to your Wardrobe, apart from the Creeping Carpet mount and Elekk Plushie pet, there's nothing else to do with your Hexweave Cloth than to craft Hexweave Bags.
Whether you send them to alts or put them up on the AH, that's the only way this cloth can be really useful.
You could also try to sell the craftable cloth pieces on the AH, but so will everyone else.

Meats and Fish flesh

Go into Cooking, cook your meat and fish flesh, sell the food to vendor.
Be sure to cook the food that requires only the meat or fish flesh as materials, or else you'll reduce your profit margin.

Felblight and Savage Blood

If you have them, put all of them up on the Auction House as soon as you can.
Their only use is to craft upgrades for Warlords items, so let players buy them from you and that's as much profit as you'll ever be able to make.
If that's not an option for you, you can sell them directly to the vendor.
Note: Felblight will be purchasable from the Primal Spirit vendors.

Primal Spirit

Use them with your crafting professions or buy Savage Bloods with them and try to squeeze out a profit at the AH.

Sorcerous elements (Air, Earth, Fire, Water)

These are practically worthless on the AH because we've been swimming in them throughout Warlords, so use them with your crafting professions, and when you're done with those you can sell them to vendor.

Draenic Stone

Best bang for your buck is to turn it in at your mine work order NPC and get some ore from it.

Draenic Seeds

If you care about the Wardrobe system:

There are 5 cosmetic weapons that can be bought from an NPC in your Herb Garden for 500 or 1000 Draenic Seeds and a few thousand gold for each item.
Pro tip: If you have alts with herb gardens, you can spread the collecting effort around to purchase the weapons.
Be careful! All these weapons are BoP, so be mindful that the character purchasing a weapon is able to wield it so it can go in your Wardrobe.

If you don't care about the Wardrobe system:

Use your Draenic Seeds at the Herb Garden work order NPC.

Apexis Crystals

Go to your base in Tanaan Jungle and see Ravenspeaker Thelnaas of the Order of the Awakened.
Buy Baleful pieces from him, use them, and vendor them.

Bags and Crates of Salvage

Bag of Salvaged Goods: should be opened right away.
Crate of Salvage: should be opened ASAP before the pre-patch so you can sell the follower armaments to the vendor while they still have considerable value.
Big Crate of Salvage: should be stashed and opened only after the pre-patch is on live servers.
While they do contain follower armaments that will be worth a few copper, the other items will be very useful for either your or other player's Wardrobe (what you want to keep or sell on the AH is up to you).
Right now, until we can afford to delete things from our bags, it's not worth opening the crates and cluttering your already-cluttered bags.
Note: the soulbound class sets that come from these crates will still drop from them.
It's been confirmed by Blizzard devs that the crate contents will remain unchanged with the pre-patch.


Unless you have a Lumber Yard and are still using the Timber to get Garrison Resources, delete that Timber because you don't need it anymore.

Ogre Waystone

Keeping a Mage Tower up now that Warlords is over is a good idea so you have a bunch of portals for quick access to the zones you want.
Ogre Waystones should first be used to open up your 3 portals and then be used at the work order NPC standing right outside the tower.
I'd still keep the leftover Waystones tucked away in your bank (you can now afford the bag space for it!), just in case you kill more ogres in Draenor in the future and want to either change your portals or continue plunking them at the work order NPC.
The extra Apexis Crystals don't hurt and if you get some Mission Completion Orders you could go to your garrison mission table and complete some quick missions for profit.

Iron Horde Scraps

After you're done collecting all the pieces of all the sets for your Wardrobe (remember - these pieces are Bind on Account, so you can buy them and send them to your alts even if the character that buys the armor cannot wear them), their is only one profitable way of getting rid of all those pieces.
It's the Scrap Meltdown daily quest that rewards you with follower armaments (which you can vendor only for a few copper when the pre-patch is live) and 15 gold and change.

For that, you need your Level 3 Dwarven Bunker/War Mill for the NPC with the quest to appear.
The only problem with this is if you think it's worth rebuilding it if you don't have it already in your garrison.
If you don't have a big stockpile of Iron Horde Scraps saved up on your toon, you might be spending more rebuilding the place than you'll be getting out of the daily.
(Rebuilding up to Level 3 - assuming your toon already learned the plans - would cost 950g. To break even with the cost of rebuilding, you would have to complete the daily quest 62 times by turning in 1550 Iron Horde Scraps.)

However, it might be interesting to keep that building up in case you either have not finished picking up all the cosmetic sets for your Wardrobe or if you want to continue collecting Scraps when revisiting the dungeons in the future and make a quick 15g here and there.

That's it!

With this cleanup out of the way, your bags should be emptier and your pockets should have a bit more than chump change, and you'll have made the most of it with just a little bit of time.

As for the rest of your bags' contents, take the time to read my previous post before you chuck everything to the vendor or you might regret deleting items you'd want back.

If there's anything you feel I've forgotten in this post, leave a comment!
Making Gold with the Garrison Auction House

As I get back into my stride with goldmaking in WoW, I'm finding all sorts of nice opportunities to make gold on the Auction House. One of my newest earners is flipping the parts that make up the Garrison Auction House or the Ancient Trading Mechanism.

Take a look at the Undermine Journal page above - it's for my server so yours may be very different but I'm sure there will be the same opportunities for you as there are here for me.

The first thing I look at when using the Undermine Journal is to compare the current prices with the mean prices. You can see that on some of the component parts, current prices are way below the mean prices which signals an opportunity. I've been buying up cheap component parts and flipping them for close to the mean prices or above.

Where some of the current prices are above the mean, that's probably my auctions pushing them up - I'm not being too greedy but I am a goldmaking goblin after all! My best sale so far is a 70 gold Super Cooling Tubing which sold for over 1200 gold.

The other thing I look for is whether a full set of components is available to make up a full module and whether the cost of the parts is less than the module sale price. You can see that the Super Cooling Module parts would cost around 1200 gold but the current sale price is at 2500 gold - sadly there aren't any coolant components available (I wonder why! muhahaha!) so it looks like I'll be keeping that profit to myself!

I've only been flipping these parts and modules but you do need to think about where they come from. The Super Cooling Module parts and the Cyclical Power Module parts come from the quest zones so they will always be the most plentiful and therefore the cheaper markets. The Auction Control Module comes from dungeons which is also a cheap market due to plentiful supply.

The Arcane Crystal Module parts come from raids and garrison invasions but although some of the components seem to be plentiful, the Arcane Crystal Lens is rarely seen on my server which has pushed its' price way up.

The hardest module parts to get and therefore the most expensive one is the Universal Language Module which comes from Ashran. I was chatting to a fellow goldmaker in game last night who was barking in the trade channel to buy one. He didn't believe the AH price was reasonable and was hoping he could get a bargain through trade. If you like to PvP then perhaps this is not so difficult to obtain but for us PvP-novices, it seems like a million miles away from possible! Even for all that gold, I doubt I will ever really get into Ashran to fight.

There is definitely gold to be made in this market but even after just a couple of evenings, I can see that some prices are being undercut a great deal which is bringing average prices down. I could keep buying up every really cheap component I see and I will for a little while on some of them but if the volume available is too high, I'll just be filling my bags with junk. So I'll take what profit I can for now, maybe store a few components & modules in my guild bank and keep checking back periodically to see if the prices have stabilized at all.

Farmeando la subasta: Cómo saber que plantas / menas farmear según su precio

Déjame adivinar, piensas que farmear Hierro Fantasma da dinero, verdad? Pobrecillo....Ayer estuve mirando la subasta. Un stack de Mena de Cobalto estaba a 400g (20g la mena), cuando el Hierro Fantasma esta a 2g / mena. Se nota la diferencia, ¿No?Hoy os voy a enseñar como saber qué menas o plantas farmear.Nota: Se requiere el addon "Auctionator". Si no lo tienes, puedes revisar mi guía de

The Gold (Queen) Standard of Compassion

There's a song that we sing in church that came to mind after reading about The Gold Queen's incredible act of compassion.
Have I done any good in the world today?
Have I helped anyone in need?
Have I cheered up the sad and made someone feel glad?
If not, I have failed indeed.
I encourage you to head over and read about what was able to be accomplished by one human being reaching out to help another human being in need.

(You can also catch The Gold Queen on the latest episode of the Power Word: Gold Podcast.)

Bravo TGQ. You never cease to amaze me.

Quick Tips - Skinning & Herbing in Highmountain Zone - Legion
(image)I started my herbing alt in Highmountain after checking the prices of herbs in the Auction House. Foxflower was selling at the highest price by a large margin so I figured that was a good a place as any to start my Legion adventures.

What I didn't know was that when you pick a Foxflower, there is a chance of it spawning a ghg fox which runs around nearby and drops more Foxflowers. All you have to do is run over them to collect them. Sometimes that's easier said than done though, especially if a mob is attacking you at the time!

I had 27 Foxflowers from one pick and at 50gold plus on the Auction House, that's a very profitable way of herbing!

Another thing I thought of as I was questing and arrived at Nesingwary's camp, was that I should have brought my skinner here too. As always, Hemet Nesingwary has quests that require a lot of killing of various animals in the vicinity so if you are a skinner, it's an area full of carcasses to be skinned. It's not the best zone for skinning so far and I'm a fair way into the questline but this small area should prove profitable whilst you are leveling through the zone. I wouldn't start my skinner in this area just for the skinning though as most of the mobs have been humanoid.

(image)One other nice surprise I had so far in Legion was the value of vendor trash - after just an hour of questing, I vendored all the trash in my bags and made over 400 gold. I'm not saying this is a great way to make gold but as a simple result of questing, it's a nice little bonus.

So what do I think of Legion so far? Well, having got sucked in by the easy leveling during the Invasions, I went from one level 100 to 4 level 100's, a 95, two 90's and of course my new Demon Hunter at 98. There's also a level 100 boost waiting for a decision to be made - I'm leaning towards a Shaman for the boost as I don;t have one yet and although learning a new class at level 100 might prove difficult, it can't be any harder than playing a Rogue who was left at level 83 in Mists of Pandaria for the whole of the Warlords of Draenor expansion!

I'm enjoying the leveling process so far and I'm taking my time  - yes, I'm still spending a bit of time in the Auction House but for now, that's just a start and end of playtime activity. I'm not sure how much goldmaking I'll be doing but as I come across ideas and feel the urge to write, I'll be popping them here as quick tips. You can also keep up with my doings on the podcast - The Journal of Marcus Ty. Marcus talked me back to joining him for our bi-weekly chat about goldmaking in Legion!

If you have any tips or questions, feel free to drop me a comment below.

Easier Doomsayer Locations with TomTom and Paste for Pocket Fel Spreader Farming

The Gold Queen has a good guide to farming the Pocket Fel Spreader. It had instructions on adding map points for the Doomsayers using the addon TomTom.

I liked the guide but adding the waypoints involved either adding one by one or making multiple macros.

Paste To The Rescue

I found an addon called Paste that allows you to add all the coordinates in one shot.

In order to add all the way points to TomTom using Paste you have to have TomTom and Paste installed and then open Paste via the Minimap Button or /paste.

Once open paste all of the above below and click "Paste". This will add all the waypoints to TomTom.

Disable TomTom Waypoint Auto Clearing

By default TomTom automatically clears waypoints when you reach then. If you're like me and want the waypoints to remain on the map you need to go into the TomTom settings and General Options and set Clear waypoint distance to 0. You then have to reload UI (/reload) and then the waypoints will not disappear.


The coordinates below were taken from The Gold Queen's Pocket Fel Spreader Farming post with a few corrections by me. (If you find any inaccuracies or corrections to the coordinates below please let me know.)

Stormwind Doomsayers

/way Stormwind City 68.1 17.1 Doomsayer
/way Stormwind City 78.6 37.3 Doomsayer
/way Stormwind City 68.6 42.7 Doomsayer
/way Stormwind City 72.7 47.8 Doomsayer
/way Stormwind City 67.6 58.0 Doomsayer
/way Stormwind City 77.0 63.6 Doomsayer
/way Stormwind City 66.5 76.5 Doomsayer
/way Stormwind City 61.3 75.0 Doomsayer
/way Stormwind City 55.6 68.5 Doomsayer
/way Stormwind City 59.0 53.0 Doomsayer
/way Stormwind City 53.9 52.9 Doomsayer
/way Stormwind City 47.4 49.6 Doomsayer
/way Stormwind City 51.2 70.6 Doomsayer
/way Stormwind City 44.0 81.2 Doomsayer
/way Stormwind City 50.2 86.7 Doomsayer
/way Stormwind City 62.2 32.7 Doomsayer
/way Stormwind City 66.2 71.3 Doomsayer

Orgrimmar Doomsayers

/way Orgrimmar 33.85 67.93 Doomsayer
/way Orgrimmar 40.16 63.88 Doomsayer
/way Orgrimmar 40.66 46.85 Doomsayer
/way Orgrimmar 45.86 51.44 Doomsayer
/way Orgrimmar 39.88 77.98 Doomsayer
/way Orgrimmar 44.20 69.00 Doomsayer
/way Orgrimmar 44.22 63.84 Doomsayer
/way Orgrimmar 48.75 57.09 Doomsayer
/way Orgrimmar 52.66 63.93 Doomsayer
/way Orgrimmar 52.16 74.96 Doomsayer
/way Orgrimmar 51.83 85.04 Doomsayer
/way Orgrimmar 57.70 52.79 Doomsayer
/way Orgrimmar 65.30 47.71 Doomsayer
/way Orgrimmar 71.75 45.08 Doomsayer
/way Orgrimmar 69.17 32.86 Doomsayer

Give it a try and let me know how it works for you.

Also, as I was writing this post my wife's been looking for Doomsayers and has found three. On the third one I got the Pocket Fel Spreader!

Big thanks again to The Gold Queen for her original guide.

Happy Hunting!

Legion pre-patch Q&A

First things first:
  • Remember to update your addons
  • Remember to check the "Load out-of-date addons" checkbox in your character screen

How do I hide my helm / my cloak / my shoulders? The option to hide isn't in the Interface menu anymore!

Short answer: Go to a Transmogrification NPC. When you'll select the slot for your helm, cloak and shoulders, the option to not display will be the very first one at the top left.

Long answer: With the appearance collection system, they decided to take these options from the interface menu and put everything related to your character's appearance in with the Wardrobe, because another thing that they've done is do a pass at un-cluttering the game's menus that were getting filled with too many options.
Yes, it does come at the very minor inconvenience of not being able to not display your helm whenever you want, but it makes sense as a system and there's multiple Transmogrification NPCs spread at key places in the game now plus the Yak mount.

Where are the Demon Hunters? I've pre-ordered Legion, why can't I create one?

Short answer: Be patient, keep an eye on your WoW news, they could be available at any time between now and August 19th, but don't expect them in the first 2 weeks after the patch.

Long answer: This pre-patch contains so many changes to the existing game, the developers want to play it carefully. First they'll fix all the broken things (there's always broken things on a live server, no matter how much testing you can get in), then make sure all the class changes are okay, the numbers are balanced, they do hotfixes and patches and make sure everything is stable - and then they'll flip the switch to allow Demon Hunters to be created.

What's the point of pre-ordering anyways?

You get to create a Demon Hunter before players who will buy their copy of Legion on or after launch day. You'll be able to play their starting zone and then be able to play the rest of the game content. So, you can already start farming your Blades of Azzinoth from the Black Temple if you want. It's just a head-start for your character to be ready and jump into Legion content when the expansion goes live on August 30th.

What's the time limit to pre-order?

Game goes live on August 30th, so any time before that is a pre-order. (Don't ask me about Collector's Edition - I don't know.)

I'm looking for "this spell" or "this ability" and I can't find it anymore. Where is it?

The pre-patch introduces huuuuuuge changes to classes and specializations, so if you're not finding your usual spells or abilities, it's possible they've been either removed or moved to a different spec. For most people, this is the beginning of an entirely new way to play all of your characters. I'd recommend you take the time to read everything about your specs in-game and maybe have a look at the Legion class guides that are posted on Wowhead before you make a decision on what to choose.

I'm not doing enough damage / My character feels broken / I'm not healing as much as I used to / etc.

It could be many things:
  • these are new specs and we all need to adjust to them;
  • don't worry about the numbers because these are Legion numbers and we aren't playing the expansion yet, which also means we're not wearing Legion gear and don't have Legion full abilities;
  • could be that the way that spec is played now just isn't your cup of tea so maybe look at a different class or spec.
I say: don't cry wolf just yet about how your class/spec is "broken" because maybe it's not.

Where's the glyph tab? Where did my glyphs go? What's happening with my cosmetic glyphs?

The glyph system as we knew it is removed from the game.
BUT cosmetic glyphs still exist, not exactly the same ones, but you'll be able to use them by applying them directly on your spells in your spellbook.
And Scribes are still very useful, don't panic, don't go changing your profession without looking into what you can do now.

Where do I get my Artifact weapon?

That's in the Legion expansion, not the pre-patch.

Why did my hunter receive a polearm in the mail?

Survival hunters are now melee and their main weapon is a polearm. So if you want to try it, the devs are giving you a weapon to try it, because trying to melee with a gun or bow isn't quite as effective.

Where's the Demon Invasion event?

It's not in yet. Same explanation as I gave earlier for Demon Hunters.
They are meant to start happening around the 2nd or 3rd week of August (but no later than Aug. 17th) and will last up until Aug. 30th when Legion launches.
Important thing to know: there are things you can get from this event that will never come back again.
There's transmog sets, a mount, a pet, 16 unique weapon appearances, toys, feat of strength achievements - get them while you can when this will be active.
(Check out this guide for more info)

What about that Broken Shore event?

That is the intro quest for Legion. It will happen when Legion goes live.

What happened to all the gold missions I used to get at my garrison?

The gold has been replaced by garrison resources.
Same thing goes for the Jewelcrafting follower daily quests.

Some of my mounts and pets in my collections are in gift-wrapped packages - what the hell?

They're trying a new thing for you to easily find your new mounts and pets you've received either as gifts or that you bought from the in-game store. It used to be they were added to your collection and you'd have to take a long time to find out where they're hidden in your collection. I think it's cute, but give your feedback to the developers!

Might as well add these questions if you have them in the future...

OK imagine that you can create Demon Hunters now - your questions will be:

I'm looking at the Character Creation screen and I'm not seeing Demon Hunters anywhere - how do I make one?

Only Night Elves and Blood Elves can be Demon Hunters for the Legion expansion.
(Also check if you've pre-ordered Legion.)

Why only them?

Because of Demon Hunter lore (I'm not going into that here).

Will other races be able to be Demon Hunters in the future?

Developers have already thought of that and hinted that now that Night Elf and Blood Elf Demon Hunters will have been roaming on Azeroth for a while, it certainly would make sense for them to end up teaching people from other races who would want to volunteer to become Demon Hunters. So most likely yeah. In a patch this expansion? Don't think so, it could be possible, but I wouldn't keep my hopes up.

Hope this answers all of your burning Legion pre-patch questions!
If I've forgotten anything that you think might be a popular concern, let me know and I'll add it to this post!
How and Why To Price Your Primal Spirits

There are multiple sources of Primal Spirits in World of Warcraft, some of which are free so why would you need to work out a price for them? Well, Primal Spirits are one way of increasing your supply of the bind on pick up crafting materials like Burnished Leather or Hexweave Cloth which are used to craft the highest quality armor and weapons as well as the item upgrade essences. You can also exchange Primal Spirits for the Sorcerous Air, Water, Earth and Fire that you need for crafting as well as Savage Bloods.

If you are going to craft any of the high end gear or upgrade Essences, you need to know your base crafting cost so you know exactly how much you can sell it for and still make a great profit.

Sources of Primal Spirits

The main free source of Primal Spirits is the gathering professions - you will occasionally get them when mining, herbing, fishing or skinning.

There are some missions for your followers which reward Primal Spirits - I'd count these as a free source too.

Another 'free' source of Primal Spirits are the various caches, bags and also the mine carts in your garrison mine.

Garrison Traders will sell you Primal Spirits in exchange for raw materials. There are five possible traders who can turn up in the entrance hall of your Level 3 Garrison Town Hall - the fur, ore, herb, dust and leather traders. Each Primal Spirit will cost you 5 raw materials - which material will depend on which Trader is visiting that day.

Calculating A Price For Primal Spirits

Primal Spirits are only used in a couple of high end crafting recipes - these are the recipes that allow you to make a BoP crafted material without a cooldown but as they give only 1 BoP material, it is an expensive way to get extras.

So the main use for Primal Spirits is to pay for BoP crafting materials, Savage Blood and the various Sorcerous elements. But before you start exchanging like crazy, you really should check out the prices of the raw materials and Savage Bloods on the Auction House. 

If you cost the Primal Spirits based on the daily Trader, you will have a possible 5 different prices. You can take an average of these to calculate your Primal Spirit cost or you can set yourself a maximum price for bulk buying the raw materials and use that as your basis.

For example - the Traders accept 5 each of true iron ore, draenic dust, talador orchid, sumptuous fur and raw beast hides. If each of those has an average price of 2 gold then each Primal Spirit is costing you 10 gold (5 mats x 2gold). That's not going to be the case usually though - each material will have a different average price so work out 5 x each price, add them all together then divide the total by 5 - that will give you an average price to use.

Or you could fix your raw material buy price at 1.50 gold and only buy bulk raw materials under that so your maximum cost for a Primal Spirit will be 7.50 gold (5mats x 1.5 gold). This is where your bargain basement shopping skills come into play!

Trading Up Primal Spirits

OK, so you have a price for your Primal Spirits now but what are you going to do with them? The main use is to buy BoP crafting materials from the Primal Spirit Trader in your Garrison but you still need to check the Auction House for prices. Obviously you can't buy BoP crafting materials on the Auction House so you need to calculate the cost based on raw materials costs.

Each BoP material costs 5 Primal Spirits and as mentioned earlier, each Primal Spirit takes 5 raw material. This means that a single piece of Burnished Leather or Hexweave Cloth for example, has an equivalent value of 25 raw materials (5 to trade per Primal Spirit x 5 Primal Spirits to trade for BoP Material).

So in the examples above, a single BoP crafted material will cost either 50 gold or 37.50 gold, depending on how you calculated your base costs.

The thing is though - each piece of BoP crafted material can also be obtained via Work Orders in your Garrison and those only cost 5 raw materials. So why would you spend 25 raw materials via the Traders to get the same crafted material? The truth is, you don't need to but as the Work Orders are time limited, you may find that you are selling your crafted gear faster than you can get the materials via Work Orders.

The same basic calculations apply for buying the Sorcerous elements or Savage Bloods. Sorcerous elements cost 15 Primal Spirits so that's 150 gold or 112.50 gold (15 x 5 raw materials=75 raw mats) which is a crazy price! My Auction House has Sorcerous elements ranging from 25-45 gold so I won't be using Primal Spirits to buy those any time soon!

(image)Savage Bloods cost 25 Primal Spirits from the trader so the equivalent raw material cost is 250 gold or 187.50 gold (25 x 5 raw materials = 125 raw mats). That's a bit better but not much. Savage Blood sells for between 180 gold - 270 gold on my server so there's very little profit to be made by selling Savage Bloods bought with Primal Spirits. You can also get Savage Blood from your Barn but unless you have loads of Barns in full production, you will probably need to buy Savage Blood at some point.

Calculating Cost of Crafted Gear

Most of the epic item level 640 crafted gear uses 100 of the BoP crafted materials and a few bits of other basic raw materials. It's fairly easy to calculate the base cost of crafting these as 100 x 5 raw materials if you get all your BoP material from work orders. If you do use the various Traders to buy BoP materials then the calculations above will set the price for your epic item.

These epic gear items are all upgradeable though and this is where the Savage Blood price comes in. Each upgrade from level 1 to 4 will cost 70 BoP crafted material, 15 Savage Bloods and 15 Sorcerous elements to make the upgrade Essence. You can upgrade the crafted gear without equipping it so depending on the prices on your Auction House, the best profit may come from selling an upgraded item rather than the base item.

You can also sell the Essence itself but again, check the prices on your Auction House and watch your base costs!

In Summary

With so many ways to convert raw materials, garrison resources and Primal Spirits to BoP materials and Savage Blood, fixing your crafting costs is always going to need to be flexible. But it will give you a baseline below which you just don't craft or sell your items. If you feel like Primal Spirits and Savage Bloods are 'free' because you get them while your doing other stuff in game, then you will be seriously eating into your own profits by selling the final product too cheaply. You don't need a huge spreadsheet to track these prices to the copper, just make sure you are aware of the costs of crafting so you don't underprice your gear on the Auction House.

I hope this makes sense - it's tough to explain in writing how my brain works sometimes! Please let me know if I've messed up somewhere or if the prices on your server are way different. I'd be interested to know how do you calculate your prices too. 


TradeSkillMaster 3.0 Beta Installation and Exploration

We had a great first experience installing and exploring the TradeSkillMaster 3.0 Beta. Below are the two parts of the 2:45 stream. Much fun and goofiness was had as well as much new information uncovered about the upcoming TSM 3.0 release.

YouTube: TradeSkillMaster 3.0 Beta! Pt.1/2 - Installation & Exploration

YouTube: TradeSkillMaster 3.0 Beta! Pt.2/2 - Installation & Exploration

5 Reasons You Might be Struggling To Make Gold in World of Warcraft

5 Mistakes Players Make When Making Gold in World of Warcraft

Today we're going to take a look at the top reasons why you struggle to make gold in World of Warcraft. Marcus and I came up with a few more than 5 once we got chatting about it on the podcast but they are all linked to these top reasons so read on to find out where you might be going wrong and how to fix it!

Are you...
  1. Not Playing the Auction House?
  2. Not Selling Items That Are In Demand?
  3. Spending Too Much?
  4. Undercutting Too Much?
  5. Inefficient?
Once you have these five points sorted out, you should be able to make WoW gold easily and afford anything you want to buy in World of Warcraft.

Reason 1 - Not Playing the Auction House

For many players, the World of Warcraft Auction House is just an afterthought to their time spent playing. These type of players raid or PvP and just pop to the Auction House at the end of a session and throw stuff up for sale without any research as to best prices or times to sell. Other players I know just sell everything they don't need to a vendor!

Learning to use an Auction House addon like Trade Skill Master (TSM) or Auctionator can make your WoW gold making efforts much easier but they do take a little time to learn. You had to learn how to raid or PvP etc though didn't you? So spending some time learning the mysteries of the Auction House is no different. It's just another aspect of this game we play.

Reason 2 - Not Selling Items That Are In Demand

Part of learning to play the World of Warcraft Auction House is knowing which items are in demand. When you are crafting or gathering, you need to check whether the items you end up with are going to be worth your time and effort. When do most guilds on your server raid? That's a great time to be selling raid supplies like buff potions & foods. Sadly, professions can no longer make blue quality PvP gear or gear enhancements like leg armors which were all good sellers after raids.

This is where addons help too. TSM has the ability to scan the WoW Auction House regularly and build a database of average prices. A quick look at current average prices should tell you whether an item is selling well or not.

Another time that players lose WoW gold is when leveling a profession. There are usually items that sell well even at lower skill levels but if you follow a profession leveling guide, it will just tell to to make 5 or 10 of an item to get the easiest skill points. That's fine if you are in a rush and already have gold but it's a waste of materials and gold if they don't sell. Sometimes it is better to level more slowly but be able to sell the crafted items for a good price.

Reason 3 - Spending Too Much

This is a basic budgeting principle - if you are spending more than you are earning, you won't be making WoW gold and part of making gold is to control your crafting costs. Again this comes back to knowing the average market price of your crafting materials and building a small reserve of correctly priced crafting materials.

You may find a great new market with a craftable item that you can make but if you dive in and buy the materials straight off the WoW Auction House, how do you know if those materials are expensive today? If you can spread your material buying times to when materials are cheap, you will maximise your profit for that item. As I said in episode 43 of the Journal of Marcus Ty podcast, I love bargain shopping and I don't mind buying 200 cheap leathers today that I might not use until next week. It helps me know my costs and profit levels so I can sell my item at best price or hold on to it if the price has dropped this week.



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Reason 4 - Undercutting Too Much

Linked to reason 3 is undercutting. If I know my crafting cost, I also know exactly how much profit I will make when the item sells. Knowing that profit figure, I can chose how much I want to undercut on the Auction House so that my item sells but I still make profit.

I have seen people undercut by hundreds of gold when all they really needed to do was undercut me by a few coppers or silvers. That would put them at the top of the list when a buyer searches for the item. I have also seen players undercut so far that the listed price is not only below the crafting cost (so that's a loss straightaway!) but the price is also below the vendor price!

Back in Cataclysm, when I was hitting the glyph market hard, I would list a whole bunch of single glyphs, each one undercutting the market by just 5 coppers. Canceling and relisting was a common practise in both glyph and gem markets but I didn't often cancel. I just listed a new glyph at the lower price. That way, if the market was very active, the lower priced glyphs would sell and my first listed glyph would often also sell at the higher price.

Reason 5 - Inefficiency

If your time in World of Warcraft is limited, you want to be as efficient as possible in your gold making efforts. One example of inefficiency is the gathering professions. Now I'm not saying gathering is bad, just that it's not the best use of your limited time unless you find a market for a material that is selling at crazy good prices. 

Two examples spring to mind for me - the Hypnotic Dust market is still very active on my server so running old instances or buying cheap Cataclysm gear to disenchant might be a really good use of your time if you also enjoy the old content. Another market that I found by chance is Pyrite Ore which I mentioned in the podcast. I was just clearing down my bags but I was pleasantly surprised by how much the Ore sold for!

(image)Another example of inefficiency is running between the bank, Auction House and mailbox, shuffling materials around between alts or banks. Using a mailbox addon like Postal helps speed up the mailbox part of your routine but it's out of date now. TSM has a mailing module which most goldmakers have moved to, I think. 

Another good thing about TSM, is that not only does it have a nifty Warehousing module which will shift materials around easily for you but it also has an Item Tracker which adds some information to your tooltips, telling you how much of an item you have and where it is. I've blacked out my toon names but as you can see from the screenshot, it shows you exactly where all your items are stored.


So there you go - 5 reasons why players struggle to make gold in World of Warcraft. Do you fall into any of these groups or can you think of other reasons why players find it difficult to make gold? Feel free to leave a comment below.

Marcus is launching the Warlords of Draenor edition of his gold guide in the next couple of days. Check out the video on his countdown page and sign up before the timer runs out to get a 20% discount too. I've read through the whole set of guides and I'd recommend it to anyone who wants a clearer idea of how to make gold in World of Warcraft.


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